Sir Turquine the Cruel
“Meet Sir Turquine, the Ruthless Knight of Castle Dangerous: A Tale of Vengeance and Villainy!”
- Alias: None known
- Gender: Male
- Race: Human
- Occupation: Knight
- Religion: Unknown
- Allies: Possibly his brother Sir Carados, other knights loyal to him
- Enemies: Knights of the Round Table, especially Sir Lancelot and Sir Gawain
- Abode/Base of Operations: His castle, the Dolorous Tower
- Nationality: Arthurian Briton
- Languages: Old English, possibly Latin
- Alignment: Chaotic Evil
- Affiliation(s): None officially, but likely aligned with other antagonistic knights or factions
- Significant Others: None mentioned in the legends
Sir Turquine, a formidable knight of the Arthurian legend, is a fearsome figure known for his ruthless pursuit of vengeance and his relentless quest for power and dominance. As the brother of Sir Carados of the dolorous tower, Turquine is driven by a deep-seated desire to avenge his brother’s death and establish his own authority in the realm. He fears nothing and no one, wielding his strength and skill in battle to assert his dominance over others.
Turquine’s actions are motivated by a thirst for revenge and a hunger for recognition and respect. He seeks to prove himself as a formidable warrior and a force to be reckoned with, using any means necessary to achieve his goals. His ruthless nature and lack of mercy make him a feared adversary on the battlefield, as he stops at nothing to overcome his enemies and assert his dominance.
In his pursuit of power and vengeance, Sir Turquine is willing to resort to treachery, deceit, and cruelty. He captures and tortures knights, terrorizing the land and instilling fear in all who oppose him. Despite his ruthless demeanor, Turquine harbors a deep-seated insecurity and resentment, stemming from his desire to avenge his brother’s death and establish himself as a legendary figure in his own right.
Driven by his thirst for power and his quest for vengeance, Sir Turquine will stop at nothing to achieve his goals, leaving a trail of destruction and chaos in his wake. His actions are guided by a singular focus on asserting his dominance and solidifying his position as a feared and respected knight of the realm.
Sir Turquine the Cruel
Medium humanoid (human), chaotic evil
Armor Class 18 (plate)
Hit Points 200 (20d10 + 80)
Speed 30 ft. (60 ft. while mounted)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 16 (+3) |
Saving Throws Str +9, Con +8, Cha +7
Skills Intimidation +10, Perception +6
Senses passive Perception 16
Languages Common
Challenge 12 (8,400 XP)
Actions
Multiattack. Sir Turquine makes three attacks: one with his lance (while mounted) and two with his longsword (or dagger) and shield bash.
- Lance. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 5) piercing damage.
- Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) slashing damage.
- Shield Bash. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
- Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Reactions
Parry. Sir Turquine adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Legendary Actions
Sir Turquine can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Sir Turquine regains spent legendary actions at the start of his turn.
Attack. Sir Turquine makes one longsword or dagger attack.
Shield Bash (Costs 2 Actions). Sir Turquine makes one shield bash attack.
Command (Costs 3 Actions). Sir Turquine targets one ally he can see within 30 feet. The ally can immediately make one weapon attack or move up to its speed without provoking opportunity attacks.
Equipment
- Plate armor
- Longsword
- Shield
- Dagger
- Lance
- Warhorse
Description
Sir Turquine, a knight of dread reputation, rides atop his mighty warhorse, clad in dark plate armor that seems to swallow the light. His lance is as menacing as his demeanor, striking fear into the hearts of all who face him on the battlefield. With each thunderous charge, Sir Turquine proves himself a force to be reckoned with, leaving behind a trail of devastation and despair.
Currently in the World
Sir Turquine is a towering figure clad in dark, menacing armor adorned with intricate engravings of twisted vines and thorns. His armor, once gleaming, now bears the scars of countless battles, tarnished and chipped from years of combat. Beneath his helm, his piercing eyes burn with a fierce intensity, reflecting the cruelty and malice that dwell within him.
Currently, Sir Turquine stands amidst the ruins of his castle, the air heavy with the scent of blood and decay. He surveys the desolation around him with a mixture of fury and satisfaction, his hand tightly gripping the hilt of his bloodied sword. The fallen bodies of knights lie scattered at his feet, their shields hanging from the branches of nearby trees as grim trophies of his victories.
Despite the carnage surrounding him, there is a sense of cold calculation in Sir Turquine’s demeanor. His mind is sharp and focused, always plotting his next move in his relentless quest for power and vengeance. With each victory, his thirst for conquest only grows stronger, driving him ever forward on his path of destruction.