Sir Aglovale de Galis, The Gallant Knight of Galis
Sir Aglovale de Galis is a valiant Knight of the Round Table, eldest son of King Pellinore, known for his unwavering valor and role in the Arthurian legend.
- Alias: The Gallant Knight of Galis
- Gender: Male
- Race: Human
- Occupation: Knight of the Round Table
- Religion: Devout follower of the Church of Camelot, Celtic Pantheon
- Allies: King Arthur, Knights of the Round Table, his brothers Sir Tor, Sir Lamorak, Sir Dornar, and Sir Percival
- Enemies: Enemies of Camelot, forces of darkness and chaos
- Abode/Base of operations: Castle Galis in the realm of Camelot
- Nationality: Galisian (associated with the kingdom of Galis)
- Languages: Common, Galisian, Old English
- Alignment: Lawful Good
- Affiliation(s): Knights of the Round Table, Kingdom of Camelot
- Significant others: None mentioned in the available records, though he had a brief encounter with a black princess in Moorish lands.
Sir Aglovale de Galis, the eldest son of King Pellinore, is a noble knight whose name echoes through the halls of Arthurian legend. With a sturdy build and a face marked by determination, he possesses an aura of unwavering valor and steadfast loyalty. Aglovale, alongside his brothers Sir Tor, Sir Lamorak, Sir Dornar, and Sir Percival, is bestowed with the esteemed honor of being a Knight of the Round Table.
Though Aglovale may not garner the same attention as his illustrious brothers, his actions on the field of battle speak volumes of his courage and prowess. It is Aglovale who first brings Percival to Camelot, recognizing the potential of the young knight-to-be. Eager to serve King Arthur and uphold the principles of chivalry, Aglovale joins his fellow knights in their quest to defend the realm.
One of the defining moments in Aglovale’s story comes when he and his brother Tor are entrusted with the duty of safeguarding the execution of Queen Guinevere. In the face of impending danger, they stand resolute, ready to lay down their lives to ensure justice prevails. However, their noble intentions are met with a fateful encounter as Lancelot and his loyal followers intervene, resulting in the tragic demise of Aglovale and Tor.
Beyond his exploits within the realm of Camelot, Aglovale embarks on personal adventures that lead him to distant Moorish lands. It is during his travels that he encounters a captivating black princess, with whom he shares a deep connection. From their union, a son named Morien is born, destined to play a significant role in Aglovale’s life.
Years later, fate reunites father and son, as Morien seeks out Aglovale to reclaim their rightful lands. Together, they navigate a series of challenges and trials, bound by their shared bloodline and a determination to restore their heritage. Through their journeys, Aglovale seeks not only to secure his own legacy but to pave the way for a better future for his beloved son and the lands they hold dear.
In his unwavering dedication to the ideals of knighthood, Aglovale embodies honor, bravery, and a sense of duty that drives him to face any adversary, no matter the odds. His story is one of loyalty, family bonds, and the pursuit of justice in a world steeped in myth and legend.
Sir Aglovale de Galis
Medium humanoid (human), lawful good
Armor Class: 19 (plate armor, shield) Hit Points: 171 (18d10 + 72) Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 16 (+3) |
Saving Throws: Str +9, Con +8, Cha +7
Skills: Athletics +9, History +5, Intimidation +7, Perception +5
Senses: passive Perception 15
Languages: Common, Latin
Challenge: 12 (8,400 XP)
Actions
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) slashing damage.
Lance. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 5) piercing damage. If Sir Aglovale is mounted and moves at least 20 feet straight toward a target before hitting with a lance attack, the target takes an additional 9 (2d8) piercing damage.
Shield Bash. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 5) bludgeoning damage and the target must succeed on a DC 17 Strength saving throw or be knocked prone.
Summon Mount. Once per day, Sir Aglovale can summon his trusty destrier, a magnificent warhorse with 90 hit points. The horse appears in an unoccupied space within 30 feet of Sir Aglovale and obeys his commands until it is reduced to 0 hit points or Sir Aglovale dismisses it as a bonus action.
Reactions
Parry. Sir Aglovale adds 3 to his AC against one melee attack that would hit him. To do so, Sir Aglovale must see the attacker and be wielding a melee weapon.
Lair Actions
Sir Aglovale fights best on horseback. If he is fighting in an environment where he has access to a mount (such as a field or forest), he gains the following lair actions:
Charge. Sir Aglovale and his mount move up to their full movement speed in a straight line and can move through spaces occupied by enemies. Any creature within the path of the charge must make a DC 17 Dexterity saving throw or take 13 (2d12) bludgeoning damage.
Trample. Sir Aglovale’s mount moves up to its full movement speed and can move through spaces occupied by enemies. Any creature within 5 feet of the mount’s path must make a DC 17 Dexterity saving throw or take 13 (2d12) bludgeoning damage.
Equipment
He wears full plate armor, a shield, and carries a finely crafted longsword that has been passed down through his family for generations. He also carries a lance for mounted combat. Additionally, he has a bag of 50 gold pieces and a medallion depicting the crest of his family.
Description
Sir Aglovale de Galis is a tall, muscular man with piercing blue eyes and dark brown hair.
He wears full plate armor adorned with the crest of his family, and wields a finely crafted longsword and a lance. He is a loyal and honorable knight, always seeking to do what is right and just. Sir Aglovale is quick to defend the honor of those he cares about and will go to great lengths to protect them. He is a skilled horseman, fighting best on horseback where he can charge into battle with his lance.