Monster, Tormentor Devil

Tormentor Devil (Tormentor of Souls)

Tormentor Devil
My Images (midjourney.com)

The Tormentor Devil – This reddish-gray scaled humanoid stands taller than a human. Its hands are clawed and its feet cloven. Oversized fangs jut from its upper jaw and drip foul-smelling saliva. Small horns protrude from just above its eyes, curving backwards. Its head and body are hairless and a small curving tail trails behind it. It wields a battleaxe and carries a wickedly-barbed net slung across its back.

Source:Pathfinder d20pfsrd.com

Tormentors of Souls, known as tormentor devils, make their way across the uppermost plane of Hell searching for souls that have entered the realms of evil. Various arch-devils and dukes employ tormentor devils to capture and return souls to them for their devilish uses. Tormentors often employ hell hounds when pursuing renegade or runaway souls.

Tormentors stand 7 feet tall and weigh about 400 pounds.


Tormentor of Souls (Tormentor Devil) CR 7
XP 3,200

LE Medium outsider (devil, evil, extraplanar, lawful)

Init +8; Senses Darkvision 60 ft., detect thoughts, see in darkness; Perception +15
DEFENSE
AC 24, touch 14, flat-footed 20 (+4 Dexterity, +10 natural)

hp 76 (8d10+32); regeneration 5 (good, silver)

Fort +6, Ref +10, Will +8

DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 18
OFFENSE
Speed 30 ft.

Melee +1 ghost touch battleaxe +13/+8 (1d8+5/x3) or 2 claws +12 (1d8+4)

Ranged soulcatcher net +12 (1d6 plus grapple)

Special Attacks ghost touch

Spell-Like Abilities (CL 12th)  

Constant – detect thoughts (DC 14)  

At will – dimensional anchor, doom (DC 13), greater teleport (self plus 50 pounds of objects only), scorching ray

1/day – order’s wrath (DC 16)
STATISTICS
Strength 18, Dexterity 18, Constitution 18, Intelligence 14, Wisdom 14, Charisma 15

Base Atk +8; CMB +12; CMD 26

Feats Alertness, Improved Initiative, Power Attack, Skill Focus (Bluff)

Skills Bluff +16, Diplomacy +13, Escape Artist +15, Intimidate +13, Knowledge (planes) +13, Perception +15, Sense Motive +15, Survival +13 (+17 tracking);
Racial Modifiers +4 Survival when tracking

Languages Abyssal, Common, Infernal; telepathy 100 ft.

SQ soul track

Gear +1 ghost touch battleaxe, soulcatcher net
SPECIAL ABILITIES
Ghost Touch (Ex)  

A tormentor devil deals damage normally with its claws against incorporeal creatures.

Soul Track (Su)  

A tormentor devil can track the soul of any creature that enters any of the planes of Hell. Tracking a soul has a base DC of 20 and follows the rules for tracking. A tormentor devil must be on the same plane as the soul it is tracking.  

Soulcatcher Net  

A tormentor devil’s net looks like a normal net and follows the rules for net attacks. The net has 20 hit points; the Escape Artist check to get free is DC 30; the net can be broken with a successful DC 30 Strength check. The net can entrap incorporeal creatures. The net has many small razor-sharp barbs lining it. These barbs deal 1d6 points of damage each round to any creature caught in the net, including incorporeal creatures. (The incorporeal creature’s 50% chance to avoid damage from a corporeal source does not apply to this attack.)
ECOLOGY
Environment any (Hell)

Organization pack (2-5) or troupe (pack plus 1-4 hell hounds)

Treasure none

TACTICS

Tormentor devils attack using their battleaxes and nets. They hunt in packs when tracking souls and are rarely encountered alone. If leading a pack of hell hounds, tormentors let the hell hounds attack first while they stay at range and attack with their nets.

Section 15: Copyright Notice – Tome of Horrors Complete

Tormentor from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Clark Peterson and Scott Greene.

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