Feat Plant Defiance
Plant Defiance (General)
The deity can channel the power of nature to drive off or stop plant creatures.
(Deities and Demigods, p. 51)
Originally posted on D&D tools
- Prerequisite Ability to cast detect animals or plants,
- Required for Plant Control,
- Benefit The deity can turn (but not destroy) plant creatures as a good cleric turns undead. When determining the result of a turning attempt, treat all destruction results as normal turning. Treat immobile plant creatures as creatures unable to flee. This ability is usable a total number of times per day equal to 3 + the deity’s Charisma modifier. The deity uses its highest caster level to determine the level at which it turns plants.
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