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Siduri, Celestial Innkeeper

“Meet Siduri: The Wise Alewife Who Taught Gilgamesh the Secrets of Life!”

Siduri, Celestial Innkeeper
Midjourney
  • Alias: Wise Alewife
  • Gender: Female
  • Race: Planetar
  • Occupation: Tavern Keeper, Sage
  • Religion: N/A (Primarily offers guidance and wisdom)
  • Allies: Travelers, Seekers of Wisdom
  • Enemies: Ignorance, Despair
  • Abode/ Base of Operations: Her tavern by the shores of the cosmic ocean
  • Nationality: Mesopotamian
  • Languages: Various ancient languages (including Sumerian, Akkadian)
  • Alignment: Neutral Good
  • Affiliation(s): None in particular, as she serves all who seek her wisdom
  • Significant Others: None mentioned in the mythological texts

Siduri is a timeless and enigmatic figure, known in the ancient Mesopotamian epic of Gilgamesh as the Wise Alewife. She is a woman of great wisdom and grace, residing in a tavern by the shores of the cosmic ocean, where she offers solace to weary travelers and imparts her profound knowledge.

In her modest abode, Siduri serves as a comforting presence for those who seek her counsel. Her tranquil demeanor and soothing words are like a balm for the souls of wanderers, imparting a sense of serenity in the face of life’s challenges. She does not shy away from the hardships of existence but instead embraces them as integral parts of the human experience.

Siduri is a listener, and she understands the deep yearnings and fears that plague the hearts of mortals. She provides guidance to those who are lost, reminding them that the journey itself is as important as the destination. She fears the darkness that can consume the human spirit, the despair that can extinguish the spark of hope. Her mission is to kindle that spark, to inspire those who cross her path to persevere in their quests for meaning and purpose.

What Siduri truly wants to achieve is to help others find their own paths in life, to encourage them to savor the fleeting moments of joy and to weather the storms with resilience. Her wisdom transcends time, and her presence is a testament to the enduring quest for understanding in the face of the unknown. Siduri’s tavern is a sanctuary for all who seek solace and enlightenment, and her legacy as the Wise Alewife lives on in the stories and lessons she imparts to those willing to listen.

Siduri, Celestial Innkeeper

Siduri, Celestial Innkeeper
Midjourney

Medium celestial (planetar), neutral good


Armor Class 18 (natural armor) Hit Points 210 (20d10 + 100) Speed 30 ft., fly 60 ft.


STRDEXCONINTWISCHA
20 (+5)16 (+3)20 (+5)18 (+4)20 (+5)22 (+6)

Saving Throws Con +10, Wis +10, Cha +11 Skills Arcana +8, Insight +10, Persuasion +11 Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities necrotic, poison Condition Immunities charmed, exhaustion, frightened, poisoned Senses truesight 120 ft., passive Perception 15 Languages all, telepathy 120 ft. Challenge 15 (13,000 XP)


Angelic Weapons. Siduri’s weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Divine Awareness. Siduri knows if she hears a lie.

Innkeeper’s Aura. Siduri can use her presence to create a soothing aura of comfort and safety. Friendly creatures within 30 feet of her gain advantage on Wisdom saving throws and resistance to psychic damage.

Innkeeper’s Restoration. Siduri can touch a creature to heal it for 4d8+5 hit points and remove any poison, disease, blindness, or deafness.

Magic Resistance. Siduri has advantage on saving throws against spells and other magical effects.

Multiattack. Siduri makes three attacks: two with her celestial mace and one with her radiant bow.

Celestial Mace. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 5) bludgeoning damage plus 18 (4d8) radiant damage.

Radiant Bow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 3) piercing damage plus 18 (4d8) radiant damage.

Celestial Blessing (Recharge 5-6). Siduri blesses a creature she can see within 60 feet. The blessed creature gains advantage on attack rolls and saving throws for 1 minute. They can also roll an extra d4 and add the result to their attack rolls and saving throws. A creature can only have one such blessing at a time.

Innkeeper’s Sanctuary (1/Day). As an action, Siduri can summon a protective aura around herself and allies within 30 feet. This aura lasts for 1 minute. While active, creatures within the aura gain resistance to all damage types except psychic.

Actions

Radiant Smite. Siduri targets one creature she can see within 30 feet. The target must succeed on a DC 19 Wisdom saving throw or take 27 (6d8) radiant damage and be blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Heavenly Banishment. Siduri forces one celestial or fiend she can see within 60 feet to make a DC 19 Charisma saving throw. On a failure, the creature is banished to its home plane if it’s not there already. If it is, the creature is incapacitated for 1 minute. A creature banished by this effect cannot return for 24 hours.

Reactions

Guardian’s Shield. When a creature Siduri can see within 30 feet is targeted by an attack, she can use her reaction to impose disadvantage on the attack roll.

Celestial Intervention. When a friendly creature within 60 feet of Siduri takes damage, she can use her reaction to grant that creature resistance to the damage.

Legendary Actions

Siduri can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Siduri regains spent legendary actions at the start of her turn.

  • Radiant Strike (Costs 2 Actions). Siduri makes one attack with her celestial mace.
  • Heavenly Presence. Siduri uses her Innkeeper’s Aura.
  • Heavenly Guidance (Costs 3 Actions). Siduri blesses a creature with her Celestial Blessing.

Lair Actions

Siduri’s lair is a celestial haven of tranquility. She can use lair actions on initiative count 20 (losing initiative ties), summoning celestial beings to aid her. Siduri can choose from the following options:

  1. Celestial Ward. Siduri summons a barrier of celestial energy. Until the next lair action, all creatures within the lair have resistance to all damage.
  2. Guiding Light. Siduri bathes the lair in radiant light. Until the next lair action, all attacks made by creatures within the lair have advantage, and they deal an extra 2d8 radiant damage on a hit.
  3. Celestial Guardians. Siduri summons celestial beings to protect the lair. These guardians act on initiative count 20, and there are 1d4+1 of them. They use the same statistics as celestial mages (MM 37), but they can’t cast spells and have a melee attack with their staff.

Celestial Mages (Patreons of her Bar)

Medium celestial, lawful good


Armor Class 15 (mage armor) Hit Points 55 (10d8 + 10) Speed 30 ft., fly 60 ft.


STRDEXCONINTWISCHA
10 (+0)14 (+2)12 (+1)18 (+4)14 (+2)16 (+3)

Skills Arcana +7, History +7 Senses darkvision 60 ft., passive Perception 12 Languages Celestial, Common Challenge 4 (1,100 XP)


Innate Spellcasting. The celestial mage’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

  • At will: light
  • 3/day each: cure wounds, lesser restoration
  • 1/day each: dispel magic, protection from evil and good

Spellcasting. The celestial mage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:

  • Cantrips (at will): light, mage hand, prestidigitation, shocking grasp
  • 1st level (4 slots): detect magic, mage armor, magic missile, shield
  • 2nd level (3 slots): invisibility, mirror image
  • 3rd level (2 slots): counterspell, lightning bolt

Spell Resistance. The celestial mage has advantage on saving throws against spells and other magical effects.

Spellbook. The celestial mage’s spellbook contains the following spells:

  • Cantrips: light, mage hand, prestidigitation, shocking grasp
  • 1st level: detect magic, mage armor, magic missile, shield
  • 2nd level: invisibility, mirror image
  • 3rd level: counterspell, lightning bolt

Actions

Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Celestial Bolt. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 9 (2d8) radiant damage.

Reactions

Countercharm. When the celestial mage or a friendly creature within 30 feet of it that can hear its performance makes a saving throw against being frightened or charmed, the creature gains advantage on the saving throw.

Shield (Recharge 6). When the celestial mage is targeted by an attack or a harmful spell that requires a Dexterity saving throw, it can use its reaction to cast shield on itself, creating an invisible barrier that provides +5 to its AC until the start of its next turn.

Celestial mages are celestial beings dedicated to protecting and healing the innocent. They are often found in celestial courts, aiding those in need and using their magic to ward off evil and protect the righteous.

Currently in the World

Siduri appears as a timeless and ageless figure, clad in flowing robes of iridescent blue and silver, which shimmer with an otherworldly glow as if woven from starlight. Her attire is adorned with intricate patterns that seem to shift and dance like constellations in the night sky. Her long, flowing hair is the color of midnight, and it cascades down her back like a waterfall of shadows.

Currently, Siduri stands behind the polished wooden bar of her celestial tavern, The Cosmic Oasis. This ethereal establishment is perched on the edge of the cosmic ocean, where the waves are made of pure starlight and the sky is a canvas of swirling galaxies. Patrons, who are travelers and seekers of wisdom from various realms, gather around her, seeking her sage advice and the solace of her words.

Despite the otherworldly beauty of her surroundings, there is a serene and contemplative aura about Siduri. Her mood is one of tranquil wisdom, and her eyes, like deep pools of ancient knowledge, hold a profound understanding of the universe’s mysteries. She radiates an aura of hope and guidance, offering solace to those who seek her counsel in the vast expanse of the cosmic tapestry.

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