Amaethon fab Dôn — Welsh Divine Ploughman and the Battle of the Trees

At a Glance
Amaethon fab Dôn, Welsh divine ploughman and cultivator
Son of Dôn and brother of Gwydion; his family is distinct from the Irish Túatha Dé Danann
An agricultural Otherworld holding in the Fey World, bordering the routes to Annwn
Lesser campaign deity; Neutral Good, with a record of theft and bold trespass
Ploughing, seed, harvest labour, work animals, cultivated land and contested woodland
Arawn of Annwn is the injured party in the Battle of the Trees; Gwydion aids Amaethon
2024 Life; 2014 Nature; Pathfinder 1e Plant and Earth; D&D 3.5e Plant and Earth

Amaethon knows the cost of a field better than the lord who eats its grain. He can break stubborn earth, guide beasts through winter and bargain with forest powers. But the stolen animals of Annwn remind every visitor that even a divine cultivator may trespass and be made to answer for it.
Amaethon fab Dôn is a figure of Welsh myth, son of Dôn and brother of Gwydion. His name is commonly associated with farming and labour. In the tale of Cad Goddeu, the Battle of the Trees, his theft of a hound, a lapwing and a roebuck from Arawn of Annwn brings conflict between the two sides. This is a Welsh Otherworld story, not a battle against the Irish Túatha Dé Danann.
Amaethon in the Welsh Otherworld
A short Welsh prose explanation preserved alongside the Battle of the Trees recounts how Amaethon brought a white roebuck and a hound from Annwn, provoking conflict with Arawn. Other retellings add a lapwing. Gwydion’s skill with names decides the victory, while the poem gives the moving trees their uncanny voice. This is Welsh myth, not a war against the Irish Túatha Dé Danann.
Amaethon is a capable grower and land-worker, but he is also willing to seize things he cannot easily have. He admires honest cultivation; a field raised through stolen power is exactly the kind of field he might secretly defend. In the present day he watches woodland clearing, ploughing, seed grain and the price paid by wild places for a hungry village’s winter bread.
Encounters with Amaethon
The Stolen Hound
Farmer Madog ap Rhys has bought a marvellous hunting dog without knowing that it once served Arawn’s household. Each night the animal leaves the farm and returns with a different antler or bird feather. Amaethon asks the party to return it quietly; Arawn demands the thief’s name. Keep the animal safe while negotiating between the two gods, or a band of forest warriors will arrive before dawn.
Three Fields Without Seed
At the edge of a hungry Welsh village, Eluned ferch Iorwerth has planted all three of her family’s fields, but every seed vanishes into earth untouched by plough or bird. The villagers accuse a neighbouring woodcutter. A woodland spirit is withholding the grain because the villagers cut down a stand of ancient trees; Amaethon will help them grow food only after they offer a workable settlement over the woodland boundary. They may secure a fair agreement, move the fields, or challenge the spirit directly.
The Man Whose Name Cannot Be Spoken
Gwydion’s old victory depended on learning the name of a champion no weapon could defeat while unnamed. Now a stranger near the Dee pays farmers to hide the names of a vanished family. Madog ap Rhys has found an alder carving that may identify him, but Arawn’s riders want it returned. The party must decipher the carving, discover who benefits from the secret and prevent the fields being used as a battlefield again.
Divine Powers and Game Rules
Amaethon — D&D 2024
Amaethon, Keeper of the First Furrow
Medium Celestial (Deity), Neutral Good; CR 22 (41,000 XP; PB +7)
Initiative +4 (14); AC 23 (divine protection); HP 300 (24d8 + 192); Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 18 (+4) | 26 (+8) | 22 (+6) | 28 (+9) | 20 (+5) |
Saving Throws Str +15, Con +15, Wis +16; Skills Animal Handling +16, Insight +16, Nature +13, Perception +16, Survival +16; Resistances Poison, Thunder; Bludgeoning, Piercing and Slashing from nonmagical attacks; Immunities Poisoned condition; Senses Truesight 90 ft., Passive Perception 26; Languages Welsh, Common, Celestial, Sylvan; Telepathy 90 ft.
Traits
Legendary Resistance (3/Day). If Amaethon fails a saving throw, he can succeed instead.
Keeper of the Plough. Friendly creatures and work animals he chooses within 30 feet ignore nonmagical Difficult Terrain caused by mud, roots and cultivated fields.
Actions
Multiattack. Amaethon makes three Furrow Staff attacks.
Furrow Staff. Melee Attack Roll: +15 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) Bludgeoning damage plus 14 (4d6) Force damage. The target must succeed on a DC 23 Strength saving throw or be pushed 10 feet.
The Ground Rises (Recharge 5–6). Strength Saving Throw: DC 24, creatures of Amaethon’s choice in a 40-foot Emanation. Failure: 55 (10d10) Bludgeoning damage and the Restrained condition until the end of their next turn. Success: Half damage only.
Spellcasting. Wisdom (spell save DC 24, +16 to hit with spell attacks), no Material components. At will: Druidcraft, Guidance (cantrips), Speak with Animals (1st). Three uses per day each: Lesser Restoration (2nd), Plant Growth (3rd), Stone Shape (4th), Wall of Stone (5th, Concentration). One use per day each: Wall of Thorns (6th, Concentration), Regenerate (7th), Earthquake (8th, Concentration), Foresight (9th). Normal casting times and Concentration limits apply.
Bonus Actions
Cross the Furrow. Amaethon moves up to half his Speed without provoking Opportunity Attacks; he must travel over ground he can cross normally.
Reactions
Keep the Harvest (3/Day). When an ally he sees within 60 feet takes damage, he reduces it by 28 (8d6) and makes its space solid and stable until the start of its next turn.
Legendary Actions
Three Legendary Action uses, regained at the start of his turn. Amaethon can spend one option immediately after another creature’s turn: Walk (1): move half Speed without provoking Opportunity Attacks; Staff (1): one Furrow Staff attack; Rising Hedge (2): create a 15-foot line of low thorny cover until his next turn; creatures behind it gain Half Cover.
Estate Actions
At his own cultivated Otherworld demesne, on Initiative count 20 (losing ties), choose one effect and do not repeat it consecutively: Firm Ground: end nonmagical Difficult Terrain in a 30-foot Emanation until the next count 20; Open Furrow: enemies within 30 feet make a DC 24 Dexterity saving throw or fall Prone; Ripe Grain: three allies within 30 feet gain 15 Temporary Hit Points.
Followers — D&D 2024
Clerics may use the published Life Domain: always-prepared spells at cleric levels 3/5/7/9 are respectively Aid, Bless, Cure Wounds, Lesser Restoration; Mass Healing Word, Revivify; Aura of Life, Death Ward; Greater Restoration, Mass Cure Wounds. Cultivators seeking nature magic may instead follow the published Druid class. Mortal followers do not receive Amaethon’s Legendary Actions.
Amaethon — D&D 2014
Amaethon fab Dôn, Ploughman of the Welsh Otherworld
Medium celestial, neutral good; Challenge 22 (41,000 XP)
Armor Class 23 (divine protection); Hit Points 300 (24d8 + 192); Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 18 (+4) | 26 (+8) | 22 (+6) | 28 (+9) | 20 (+5) |
Saving Throws Str +15, Con +15, Wis +16; Skills Animal Handling +16, Insight +16, Nature +13, Perception +16, Survival +16; Damage Resistances poison, thunder; bludgeoning, piercing and slashing from nonmagical attacks; Condition Immunities poisoned; Senses truesight 90 ft., passive Perception 26; Languages Welsh, Common, Sylvan, Celestial; telepathy 90 ft.
Traits
Legendary Resistance (3/Day). Amaethon can choose to succeed on a failed saving throw.
Honest Ground. Amaethon and allies within 30 feet ignore nonmagical difficult terrain from mud or roots.
Innate Spellcasting. Wisdom (spell save DC 24, +16 spell attacks); no material components. At will druidcraft, guidance, speak with animals; 3/day each lesser restoration, plant growth, stone shape, wall of stone; 1/day each wall of thorns, regenerate, earthquake, foresight. Use normal casting times, durations and concentration.
Actions
Multiattack. Amaethon makes three Ploughstaff attacks.
Ploughstaff. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage plus 14 (4d6) force damage; DC 23 Strength save or pushed 10 ft.
Earth’s Reply (Recharge 5–6). Each enemy Amaethon chooses within 40 ft. makes a DC 24 Strength saving throw, taking 55 (10d10) bludgeoning damage and becoming restrained until the end of its next turn on a failed save, or half damage and no restraint on success.
Bonus Actions
Furrow Step. Amaethon moves up to half his Speed without provoking opportunity attacks.
Reactions
Preserve the Herd (3/Day). Amaethon reduces damage to an allied creature or mount within 60 ft. by 28 (8d6).
Legendary Actions
Three legendary actions, one option at the end of another creature’s turn, regained at the start of his turn. Move (1): move half Speed; Strike (1): Ploughstaff attack; Hedge (2): create a 15-ft. line of half cover until next turn.
Followers — D&D 2014
The published Nature Domain prepares these spells by cleric levels 1/3/5/7/9: animal friendship, speak with animals; barkskin, spike growth; plant growth, wind wall; dominate beast, grasping vine; insect plague, tree stride. Followers use their own Domain powers and class features.
Amaethon — Pathfinder 1e
Amaethon, Keeper of the Cultivated Earth
CR 22; XP 614,400; NG Medium outsider (extraplanar, good)
Init +8; Senses darkvision 60 ft., true seeing; Perception +36
DEFENSE
AC 35, touch 21, flat-footed 30 (+4 Dex, +14 natural, +6 deflection, +1 dodge); hp 324 (24d10 + 192); Fort +18, Ref +20, Will +25 (includes saving-throw feats); DR 10/epic and evil; SR 33; Immune poison, disease; Resist cold 15, electricity 15.
OFFENSE
Speed 40 ft.; Melee +3 quarterstaff +36/+31/+26/+21 (1d6+11 bludgeoning plus 4d6 force); Space/Reach 5 ft./5 ft.; Special Attacks rising furrows, woodland compact.
Spell-Like Abilities (CL 24th, concentration +33; Wisdom-based save DC 19 + spell level). At will: create water (0), entangle (1st), soften earth and stone (2nd). 3/day: plant growth (3rd), stone shape (3rd), wall of thorns (5th), move earth (6th). 1/day: control weather (7th), earthquake (8th), foresight (9th). Normal spell-like ability casting rules apply.
STATISTICS
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 18 (+4) | 26 (+8) | 22 (+6) | 28 (+9) | 20 (+5) |
Base Atk +24; CMB +32; CMD 53 (includes +6 deflection and +1 Dodge); Feats Combat Casting, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Skill Focus (Knowledge [nature]), Skill Focus (Profession [farmer]), Weapon Focus (quarterstaff); Skills Handle Animal +32, Heal +36, Knowledge (nature) +39, Perception +36, Profession (farmer) +42, Survival +36; Languages Welsh, Common, Celestial, Sylvan; telepathy 90 ft.
SPECIAL ABILITIES
Rising Furrows (Su). Once every 1d4 rounds as a standard action, a 40-foot Emanation of upturned earth deals 18d6 bludgeoning damage to selected foes and entangles them for one round (Reflex DC 31 halves damage and negates entanglement; Wisdom-based).
Woodland Compact (Su). Once daily, Amaethon offers a woodland guardian a bargain over cultivation. This grants him no automatic control over unwilling Fey or Outsiders, and its terms can be negotiated by the party.
DOMAINS
Clerics choose two published domains: Plant (1–9 entangle; barkskin; plant growth; command plants; wall of thorns; repel wood; animate plants; control plants; shambler) and Earth (1–9 magic stone; soften earth and stone; stone shape; spike stones; wall of stone; stoneskin; elemental body IV [earth only]; earthquake; elemental swarm [earth only]). Followers receive normal domain powers and slots, not his personal abilities.
Amaethon — D&D 3.5e
Amaethon fab Dôn, Lord of the First Furrow
NG Medium Outsider (Extraplanar, Good); Lesser Deity (Divine Rank 6); CR 25 (original epic divine encounter)
Hit Dice 24d8 + 192 (384 hp; divine HD maximized); Initiative +8; Speed 60 ft.; AC 41 (+4 Dex, +14 natural, +6 deflection, +6 divine, +1 dodge), touch 27, flat-footed 36; Base Attack/Grapple +22 (epic progression)/+30; Attack +3 quarterstaff +40 melee (1d6+11 bludgeoning plus 4d6 force); Full Attack +3 quarterstaff +40/+35/+30/+25 melee; Space/Reach 5 ft./5 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 18 (+4) | 26 (+8) | 22 (+6) | 28 (+9) | 20 (+5) |
Special Qualities divine rank 6, divine aura 600 ft., DR 20/epic and evil, SR 38, divine immortality, remote sensing of his harvest estate, portfolio sense, standard divine immunities; Saves Fort +30, Ref +26, Will +31 (epic progression, rank and listed saving feats included); Skills Knowledge (nature) +33, Listen +36, Profession (farmer) +39, Spot +36, Survival +36 (ranks and listed Skill Focus included); Feats Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Profession [farmer]), Weapon Focus (quarterstaff).
DIVINE SPELL-LIKE ABILITIES
Amaethon may use spells of granted domains as divine spell-like abilities at will (CL 16; save DC 21 + spell level from Charisma 5 and divine rank 6). His personal powers use CL 24 and Wisdom-based DC 19 + spell level: entangle at will, plant growth 3/day, move earth 3/day, earthquake 1/day. Standard spell-like ability action and concentration rules apply.
SALIENT DIVINE ABILITIES (8)
First Furrow (Su). At will as a standard action, he can make an acre of ordinary soil suitable for cultivation.
Harvest Shelter (Su). Three times daily, as a standard action, he grants a +4 sacred bonus to saving throws to willing farm workers within 30 feet for ten minutes.
Right of the Seed (Su). Once daily, Amaethon identifies a nonmagical disease affecting stored grain within one mile without automatically curing it.
Furrow Step (Su). As a swift action once per round he moves up to 60 feet over visible ground without provoking attacks of opportunity.
Woodland Bargain (Su). Once daily, he opens a one-hour parley with one willing Fey or woodland spirit; it cannot compel agreement.
Rising Ground (Su). Every 1d4 rounds, as a standard action, a 40-foot burst of soil deals 18d6 bludgeoning damage (Reflex DC 36 half) and may entangle foes for one round on failure.
Protect the Plough (Su). Three times daily as an immediate action, he reduces damage to an allied beast or worker within 60 feet by 40.
Return the Hound (Su). Once daily as a standard action he knows the direction of an animal he has personally handled within ten miles, provided the animal remains on the same plane.
Divine Aura. Creatures of lower divine rank within 600 feet may be calmed or awed (Will DC 21; normal divine rank immunity rules apply).
GRANTED DOMAINS AND SPELLS
Plant: 1–9 entangle; barkskin; plant growth; command plants; wall of thorns; repel wood; animate plants; control plants; shambler. Earth: 1–9 magic stone; soften earth and stone; stone shape; spike stones; wall of stone; stoneskin; earthquake; iron body; elemental swarm (earth). Protection: 1–9 sanctuary; shield other; protection from energy; spell immunity; spell resistance; antimagic field; repulsion; mind blank; prismatic sphere. Mortal priests choose two domains and use their own printed slots and features.
Sources and Artwork
The stolen animals and war with Arawn are preserved in prose traditions associated with the Battle of the Trees; Cad Goddeu itself gives the transforming trees and the power of names a poetic life. The two genres should not be collapsed into one chronology. The Welsh campaign estate, named 1454 residents and divine encounters are original additions.

Calvert’s painting is retained here as contextual artwork with its attribution. All four stat blocks follow edition-native conventions but are original campaign encounters, not published deity statistics; see D&D 2024, Pathfinder outsider rules, and 3.5e divine ranks.
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