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Bag of the Four Winds

Bag of the Four Winds
François Boucher – Kimbell ‘Juno Asking Aeolus to Release the Winds’

Relics & Rituals: Olympus

© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.

By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team

What the ‘Bag of the Four Winds’ actually contains are several winds, and if the rope around its neck is untied and the bag is opened the winds will escape. Each bag contains four winds, and each one when released acts as the spell gust of wind. Once per day, if it is windy out, the owner can try to capture another wind in the bag (provided it has three or fewer winds remaining at the time). Capturing a replacement wind requires a Dexterity check, DC 20. If the bag is ever depleted of all its winds, it loses its magical powers; it can only replenish its ‘charges’ if there is at least one wind remaining inside.

Faint evocation; CL 3rd; Craft Wondrous Item, gust of wind; Price 1,800 gp; Weight: 1 lb.

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