Warhammer Musket

Warrior holding a warhammer musket before a snowbound mountain fortress

At a Glance

  • Weapon: Warhammer Musket
  • Campaign status: Rare specialist combination weapon
  • 5.5e / 2024: Campaign conversion combining Musket and Warhammer
  • 5e / 2014: Campaign conversion
  • Pathfinder 1e: Early combination firearm
  • D&D 3.5e: Campaign conversion combining Renaissance Musket and Warhammer

The warhammer musket mounts a hammer head on the end of a musket barrel. It gives a gunner a brutal close-combat option once the firearm is empty, at the cost of extra weight and complexity.

Warhammer Musket Rules by Edition

Warhammer Musket — D&D 5.5e / 2024

Campaign conversion. Musket mode: 1d12 Piercing, 40/120 ft., Loading, Two-Handed, Slow. Hammer mode: 1d8 Bludgeoning, Versatile (1d10), Push. Choose the mode for each attack.

Warhammer Musket — D&D 5e / 2014

Campaign conversion. Musket mode uses the 2014 Musket; hammer mode uses the Warhammer. No Weapon Mastery.

Warhammer Musket — Pathfinder 1e

Cost 1,600 gp Firearm Dmg (S/M) 1d6 / 1d8 Critical ×4
Range 30 ft. Misfire 1–2 (5 ft.) Capacity 1

The weapon functions as both a firearm and warhammer. It is treated as a double weapon for masterwork and magical construction. If the firearm gains the broken condition, both components are broken.

Warhammer Musket — D&D 3.5e

Campaign conversion. Musket mode uses the Renaissance Musket: 1d10 Small / 1d12 Medium, ×3, 150-foot range increment. Hammer mode uses the standard Warhammer profile. The firearm takes a standard action to reload.

What Changes Between Editions?

  • PF1e has the published broken-condition interaction.
  • D&D versions explicitly combine each edition’s Musket and Warhammer profiles.

Related Equipment

Sources and Licensing

Pathfinder rules derive from Ultimate Combat. D&D tabs are campaign conversions combining the Musket and Warhammer profiles.

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