Equines Domain

Horse representing the Equines Domain

The Equines Domain is a third-party D&D 3.x domain focused on horses, mounted travel and the supernatural bond between rider and steed. It comes from Dominique Crouzet’s Celtic Druids and the Tuatha de Dannan, not from an official SRD or later-edition rules source.

At a Glance

Divine SphereHorses, riding, mounted travel and sacred steeds
Rules OriginThird-party D&D 3.x material
SourceCeltic Druids and the Tuatha de Dannan
Typical PatronEpona
Other EditionsNo official same-named Pathfinder 1e, 5e/2014 or 2024 Cleric domain

Edition Applicability

The mechanics below are third-party D&D 3.x material. They are preserved as such rather than converted silently into Pathfinder or modern D&D rules.

Equines Domain — D&D 3.x Third-Party

Rules status: third-party d20 material.

Granted Power

You gain Skill Focus (Ride) as a bonus feat.

Equines Domain Spells

1stMount
2ndSpeak with Animals (horses)
3rdFreedom of Movement
4thPhantom Steed
5thAnimal Growth (horses)
6thFind the Path
7thAnimal Shapes (horse forms)
8thPeerless Charge
9thChariot of Sustarre

How the Equines Domain Plays

This domain is strongest in travel-heavy campaigns and mounted encounters. Its early magic secures steeds and movement; later spells protect, transform and empower groups of riders and horses.

Who Grants the Equines Domain?

Epona is the clearest established patron. Other deities should gain this domain only if horses or mounted travel are genuinely central to their portfolio.

What Are Equines Priests Doing Now?

Equines priests are breeding sacred horses, protecting remount routes, escorting messengers, investigating unnatural horse sickness and settling disputes over prized bloodlines or stolen sacred steeds.

Related Domains and Character Options

Rules Sources and Licensing

The granted power and spell list follow Dominique Crouzet’s Celtic Druids and the Tuatha de Dannan. They are presented as third-party D&D 3.x material.

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