Competition Domain
The Competition Domain rewards priests who prove themselves directly against rivals. Unlike the old page’s wiki attribution, this is published D&D 3.5e supplemental material, appearing in Complete Divine and the Spell Compendium domain list.
At a Glance
| Divine Sphere | Competition, challenge, rivalry, excellence and proving oneself |
|---|---|
| Published Rules | D&D 3.5e supplemental material |
| Sources | Complete Divine; Spell Compendium |
| Typical Role | Martial support, opposed-check specialist and self-buffing Cleric |
| Other Editions | No official same-named Pathfinder 1e, 5e/2014 or 2024 Cleric domain |
Edition Applicability
The Competition Domain is published for D&D 3.5e. No Pathfinder or modern D&D mechanics are added here without a separately labelled adaptation.
Competition Domain — D&D 3.5e
Rules status: published D&D 3.5e supplemental domain.
Granted Power
You gain a +1 bonus on opposed checks you make.
Competition Domain Spells
| 1st | Remove Fear |
|---|---|
| 2nd | Zeal |
| 3rd | Prayer |
| 4th | Divine Power |
| 5th | Righteous Might |
| 6th | Zealot Pact |
| 7th | Regenerate |
| 8th | Moment of Prescience |
| 9th | Greater Visage of the Deity |
How the Competition Domain Plays
The granted power is modest but broadly useful whenever characters directly contest skills or abilities. The spell list then builds a priest who thrives under pressure: resisting fear, closing with a chosen foe, enhancing combat ability and surviving long enough to win the contest.
Who Should Grant the Competition Domain?
Use it for deities whose established portfolios genuinely include contests, athletic or martial excellence, rivalry, victory through testing, or proving worth through challenge.
What Are Competition Priests Doing Now?
They are judging contests, training champions, investigating rigged competitions, carrying challenges between rivals and deciding whether a supernatural contest is a fair test or a disguised execution.
Related Domains and Character Options
Rules Sources and Licensing
The +1 opposed-check granted power and nine-spell progression follow the D&D 3.5e Competition Domain in Complete Divine, also consolidated in Spell Compendium.
