Slumbering Monster Settlement

A slumbering monster settlement is built around a terrible threat that is currently dormant, bound or imprisoned. The creature may lie beneath the streets, inside a sealed vault or in a magical stasis chamber known only to a few guardians.

Legacy Settlement Rules

Under the legacy settlement-quality rules, Slumbering Monster increases Lore by 2 and Society by 1, and increases Spellcasting availability by 2 levels.

Life Around the Prison

The settlement’s institutions have grown around keeping the threat asleep. Watchers maintain seals, scholars study warning signs and rulers fund defences whose real purpose may be hidden from ordinary residents.

When It Wakes

At the Games Master’s discretion, the monster can awaken. Doing so removes this quality and gives the settlement the Hunted disadvantage instead. Restoring the old state requires the threat to be destroyed, driven away or imprisoned again.

Adventure Use

Cracks in an ancient seal, missing ward-stones, cult activity or strange dreams can warn the party before the disaster begins. The strongest adventures make the prison part of everyday civic life long before anyone realises what it contains.

Sources & Licensing

Section 15: Copyright Notice — Cityscapes: New Settlement Options for the Pathfinder RPG. Cityscapes © 2012, Otherverse Games; Author: Chris A. Field.

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