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Settlements, Polluted

Photograph of a painting of St.Rollox Chemical Works at the opening of the Garnkirk and Glasgow railway in 1831 painted by D.O.Hill, Settlements, Polluted
Photograph of a painting of St.Rollox Chemical Works at the opening of the Garnkirk and Glasgow railway in 1831 painted by D.O.Hill

The settlement’s magical or high-tech industry has stained the sky with sickly grey smog, poisoned the waters with dark slime and made the ground less fertile. Sickness and misery abound.

Increase Corruption +2, Economy +4.

Anyone who spends at least 24 hours within the settlement suffers a -4 penalty on Fort Saves made to resist disease for as long as they remain within 5 miles of the settlement and for 1d4+1 days after leaving the area (or until they receive any amount of magical healing while out of the polluted region).

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