Grand Druid

Prestige Class: A senior druid whose authority comes from proven stewardship, wisdom and the trust of other circles.
At a Glance
Role: Druidic leader, mediator and protector of regions rather than a single grove
Typical Entry: 8th character level or later
Hit Die: d8
Base Attack Bonus: Three-quarter progression
Good Saves: Fortitude and Will
Skills: 4 + Intelligence modifier per level
Spellcasting: Advances an existing druidic spellcasting class at four of five levels
Signature Mechanic: Circle Authority
A Grand Druid is not simply a druid with more spells. The title belongs to a recognised steward whose judgement carries weight among circles, villages, spirits and rulers because that judgement has repeatedly protected both people and the land.
Different regions appoint Grand Druids differently. Some are elected by a conclave, some are named by an outgoing steward, and some earn recognition after resolving a crisis no local circle could face alone. There is no single worldwide office.
Grand Druid — D&D 3.5e
Requirements
- Skills: Knowledge (nature) 10 ranks; Survival 8 ranks; Diplomacy 5 ranks; Spellcraft 5 ranks
- Spells: Ability to cast 4th-level druid spells
- Special: Wild empathy or wild shape
- Recognition: Must be recognised by a druidic circle, conclave or regional tradition after resolving a serious threat to land and community
Class Skills
Concentration, Diplomacy, Handle Animal, Heal, Knowledge (geography), Knowledge (nature), Listen, Profession, Ride, Sense Motive, Spellcraft, Spot and Survival.
Skill Points: 4 + Intelligence modifier.
Class Progression
| Level | BAB | Fort | Ref | Will | Special | Spellcasting |
|---|---|---|---|---|---|---|
| 1st | +0 | +2 | +0 | +2 | Circle Authority, Land’s Counsel | — |
| 2nd | +1 | +3 | +0 | +3 | Voice of the Green | +1 level |
| 3rd | +2 | +3 | +1 | +3 | Call Conclave | +1 level |
| 4th | +3 | +4 | +1 | +4 | Green Mandate | +1 level |
| 5th | +3 | +4 | +1 | +4 | Voice of the Living World | +1 level |
Circle Authority (Ex)
The Grand Druid gains daily Circle Authority uses equal to 3 + Wisdom modifier, minimum 1. As a swift action, spend one use to grant an ally within 30 feet a +2 morale bonus on one saving throw, skill check or ability check made before the start of the Grand Druid’s next turn.
Land’s Counsel (Ex)
The Grand Druid may take 10 on Knowledge (nature), Survival and Sense Motive checks even when stress would normally prevent it. When advising a group before travel through natural terrain, allies who listen for at least 10 minutes gain a +2 competence bonus on Survival checks for the next 8 hours.
Voice of the Green (Su)
At 2nd level, spend one Circle Authority use to communicate for 10 minutes with animals, plants or natural spirits as though using the appropriate language effect. This does not compel obedience.
Call Conclave (Ex)
At 3rd level, after 10 minutes of discussion, the Grand Druid may spend one Circle Authority use to coordinate up to six willing creatures. For 1 hour, they gain a +2 morale bonus on checks made toward one declared shared objective involving travel, rescue, negotiation or protection of the land.
Green Mandate (Su)
At 4th level, once per day as a standard action, choose a 20-foot-radius natural area within 60 feet. For 1 minute per class level, allies treat the area as normal terrain while enemies treat it as difficult terrain. This does not create plants where none exist and has no effect in purely artificial terrain.
Voice of the Living World (Su)
At 5th level, Circle Authority gains two additional daily uses. Once per day, the Grand Druid may spend 10 minutes in a natural place to ask the local land one question about a major threat, disturbance or recent event within 10 miles. The answer is brief and impressionistic, not omniscient.
Grand Druid — Pathfinder 1e
Use the same five-level progression. Replace Listen and Spot with Perception; Knowledge (geography) and Knowledge (nature) remain separate Pathfinder skills. Good prestige-class saves progress +1, +1, +2, +2, +3.
Requirements: Knowledge (nature) 7 ranks, Survival 7 ranks, Diplomacy 5 ranks, Spellcraft 5 ranks, ability to cast 4th-level druid spells, and wild empathy or wild shape.
Circle Authority, Land’s Counsel, Voice of the Green, Call Conclave, Green Mandate and Voice of the Living World function as above with Pathfinder action terminology. Prestige-class levels do not receive favored-class bonuses.
Becoming a Grand Druid
The class should be earned in play. Suitable tests include reconciling rival circles, ending a supernatural blight, negotiating between a ruler and the land, or protecting several communities without sacrificing the wilderness around them.
Sources and Rules Provenance
The former page credited The Quintessential Druid II by Gareth Hanrahan, published by Mongoose Publishing. This rebuilt Grand Druid is original campaign material and does not reproduce that source’s class prose or distinctive mechanics.
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