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Torturer (Human Expert 5/Fighter 2)

By Vinzenz Katzler - File:Dunkle_Geschichten_aus_Oesterreich_–_224a.jpg, Public Domain, https://commons.wikimedia.org/w/index.php?curid=7361281, Torturer
By Vinzenz Katzler – File:Dunkle_Geschichten_aus_Oesterreich_–_224a.jpg, Public Domain, https://commons.wikimedia.org/w/index.php?curid=7361281

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Torturers, hated by nearly everyone, are kept in the dark corners of tyrannical lords’ castles to subject their prisoners to unspeakable torments with fire, acid, persuasion, intimidation, delicate instruments, or even their bruising fists. Sometimes these encounters are quests for truth, other times merely grim entertainments, but they always involve inflicting pain. They can be used as pit fighters, royal headsmen, gladiatorial trainers, or drill sergeants in cruel armies. Torturers might also be sadistic castle guards or even members of the city watch in especially brutal cities. the dungeons beneath a temple to an evil god could also have torturers on hand for sacred rituals.

Source: Pathfinder d20pfsrd.com

DESCRIPTION

A torturer often has a turnkey or a pair of street thugs as brutish assistants (CR 6). Some torturers are accompanied by four guards or two slavers instead (CR 7). A torturer might be paired with a slayer (CR 9), or two torturers could serve a guild master (CR 11).


Torturer CR 5
XP 1,600

Human expert 5/fighter 2

NE Medium humanoid

Init +1; Senses Perception +11
DEFENSE
AC 19, touch 11, flat-footed 18 (+8 armor, +1 Dexterity)

hp 52 (7 HD; 2d10+5d8+19)

Fort +6, Ref +2, Will +5; +1 vs. fear

Defensive Abilities bravery +1
OFFENSE
Speed 20 ft.

Melee +1 heavy flail +10 (1d10+7/19-20) or unarmed strike +9 (1d3+4 plus Scorpion Style) or mwk Whip +10 (1d3+4 nonlethal)

Reach 5 ft. (15 ft. with Whip)
STATISTICS
Strength 18, Dexterity 13, Constitution 14, Intelligence 8, Wisdom 12, Charisma 10

Base Atk +5; CMB +9 (+11 grapple); CMD 20 (22 vs. grapple)

Feats Exotic Weapon Proficiency (Whip), Improved Grapple, Improved Unarmed Strike, Intimidating Prowess, Persuasive, Scorpion Style, Skill Focus (Profession [torturer])

Skills Craft (traps) +4, Diplomacy +6, Heal +6, Intimidate +16, Knowledge (dungeoneering) +3, Perception +11, Profession (torturer) +19, Sense Motive +11

Languages Common

Combat Gear vials of acid (2), alchemist’s fire (2), greenblood oil (2 doses), tanglefoot bags (2); Other Gear +1 Banded mail, +1 heavy flail, masterwork Whip, masterwork torturer’s tools (+5 competence bonus on Profession [torturer] checks)

Boon A torturer can question an individual delivered by the PCs, arrange for an NPC of up to 6th level to be detained for 24 hours, or release an individual from the torture chambers.

Section 15: Copyright Notice – Pathfinder RPG Game Mastery Guide  

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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