Merchant Prince (Human Expert 4/Rogue 6)
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
DESCRIPTION
Merchant princes are the captains of commerce, canny mercantilists who deal with nation-spanning trade contracts in bulk commodities as well as backroom deals over baubles of great price. They are clever negotiators and can serve as highly skilled spies, diplomats, or charlatans emulating true magicians. A merchant prince often retains a sellsword as a bodyguard (CR 10).
Merchant Prince CR 9 |
XP 6,400 Human expert 4/rogue 6 N Medium humanoid Init +3; Senses Perception +17 |
DEFENSE |
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dexterity) hp 58 (10d8+13) Fort +6, Ref +11, Will +8 Defensive Abilities evasion, trap sense +2, uncanny dodge |
OFFENSE |
Speed 30 ft. Melee dagger +10/+5 (1d4-1/19-20) Ranged +1 hand crossbow +11 (1d4+1/19-20) or dagger +10 (1d4-1/19-20) Special Attacks sneak attack +3d6 Spell-like Abilities (CL 6th, Concentration +8) 3/day – Detect Magic 2/day – charm person (DC 13) |
STATISTICS |
Strength 8, Dexterity 16, Constitution 12, Intelligence 14, Wisdom 10, Charisma 16 Base Atk +7; CMB +6; CMD 19 Feats Alertness, Craft Wondrous Item, Magical Aptitude, Master Craftsman, Skill Focus (Profession [merchant]), Weapon Finesse Skills Appraise +17, Bluff +17, Diplomacy +17, Disable Device +12, Disguise +15, Handle Animal +10, Intimidate +10, Knowledge (local) +10, Linguistics +8, Perception +17 (+20 to find traps), Perform (act) +10, Perform (dance) +10, Perform (oratory) +10, Profession (merchant) +21, Ride +10, Sense Motive +16, Sleight of Hand +10, Spellcraft +19, Stealth +10, Use Magic Device +23 Languages Common, Dwarven, Gnome, Halfling SQ rogue talent (major magic, minor magic, resiliency), trapfinding +3 Combat Gear wand of identify (50 charges), wand of ray of enfeeblement (50 charges), wand of shocking grasp (CL 3rd, 50 charges); Other Gear +1 chain shirt, +1 hand crossbow with 10 bolts, dagger, circlet of persuasion, cloak of resistance +2, handy haversack, hat of disguise, Disguise kit, Magnifying glass, masterwork thieves’ tools Boon A merchant prince can arrange the purchase or sale of an item as if the local community were two categories larger than normal. A merchant prince can also sell any item under the community’s base value at a 10% discount. |
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