Master (Human Monk 15)
Masters are the undisputed champions of unarmed combat, able to focus their inner strength into a single devastating blow or a barrage of attacks that leave their enemies dazed and reeling.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
DESCRIPTION
A master can be a unique arena champion or an emissary from a distant empire. Masters may travel with a cohort of 10 battle monks from their academy (CR 16).
Master CR 14 |
XP 38,400 Human monk 15 LN Medium humanoid Init +3; Senses Perception +23 |
DEFENSE |
AC 25, touch 24, flat-footed 22 (+1 armor, +1 deflection, +3 Dexterity, +5 monk, +5 Wisdom) hp 112 (15d8+45) Fort +12, Ref +13, Will +15; +2 vs. enchantment Defensive Abilities improved evasion; Immune disease, poison; SR 25 |
OFFENSE |
Speed 80 ft. Melee unarmed +15/+10/+5 (2d10+3/19-20 plus 1d6 electricity) or unarmed flurry of blows +17/+17/+12/+12/+7/+7 (2d10+3/19-20 plus 1d6 electricity) or kama +14/+9/+4 (1d6+3) or kama flurry of blows +16/+16/+11/+11/+6/+6 (1d6+3) Ranged +1 sling +15 (1d4+4) Special Attacks flurry of blows, quivering palm (DC 22), Stunning Fist (16/day, DC 22, fatigued, sickened, staggered) |
STATISTICS |
Strength 17, Dexterity 16, Constitution 14, Intelligence 10, Wisdom 20, Charisma 8 Base Atk +11; CMB +18 (+22 to trip); CMD 38 (40 vs. trip) Feats Gorgon’s Fist, Greater Trip, Improved Critical (unarmed strike), Improved Trip, Improved Unarmed Strike, Improved Vital Strike, Lunge, Medusa’s Wrath, Power Attack, Scorpion Style, Skill Focus (Acrobatics), Snatch Arrows, Spring Attack, Stunning Fist, Vital Strike, Weapon Focus (unarmed strike) Skills Acrobatics +25 (+60 jump), Climb +10, Escape Artist +10, Heal +10, Knowledge (history) +5, Knowledge (religion) +5, Perception +23, Profession (gardener) +10, Sense Motive +20, Stealth +20, Survival +6, Swim +10 Languages Common SQ abundant step, fast movement, high jump, ki pool (12 points, lawful, magic), maneuver training, slow fall 70 ft., wholeness of body Combat Gear oil of Align Weapon (2), potion of cure light wounds (2) Other Gear kama, +1 sling with 10 bullets, amulet of mighty fists (shock), belt of physical perfection +2, bracers of armor +1, cloak of resistance +1, headband of inspired wisdom +2, monk’s robe, ring of protection +1 Boon Masters can lend their own and their school’s reputation to the PCs, granting a +2 bonus for 1 month on Leadership checks to attract followers or to attract a monk cohort. |
Section 15: Copyright Notice – Pathfinder RPG Game Mastery Guide
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.