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King (Human Aristocrat 16)

prince hal, stratford upon avon, statue, King

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Source: Pathfinder d20pfsrd.com

DESCRIPTION

A king is the ruler of a nation, usually a hereditary monarch schooled in the arts of statecraft and leadership, but no stranger to the sad necessities of steel and blood. Alert for treachery but possessed of all the courtly graces, a king leads his people. Whether or not he leads them well depends on his alignment, his goals, and the motives of his advisors. A king can also be used as a high-ranking general or powerful warlord, or even a wealthy and influential captain of industry.

A king usually has a retinue of four knights (CR 15) but may travel with a dozen knights in times of war (CR 16).

Kings may also be found in the company of a general, two noble advisors, and a high priest (CR 16). At court, a group of 10 nobles and a merchant prince might try to gain the favor of a king and his queen (CR 17). A king who fears for his safety while traveling in disguise might have two champions with him as bodyguards (CR 15).

King CR 14  
XP 38,400

Human aristocrat 16

N Medium humanoid

Init +0; Senses Perception +13  
DEFENSE
AC 20, touch 10, flat-footed 20 (+10 armor)

hp 80 (16d8+8)

Fort +7, Ref +5, Will +10  
OFFENSE
Speed 20 ft.

Melee +1 longsword +14/+9/+4 (1d8+2/19-20) or mwk dagger +14/+9/+4 (1d4+1/19-20)

Ranged mwk dagger +13 (1d4+1/19-20)  
STATISTICS
Strength 12, Dexterity 10, Constitution 10, Intelligence 14, Wisdom 10, Charisma 17

Base Atk +12; CMB +13; CMD 27

Feats Alertness, Defensive Combat Training, Great Fortitude, Improved Great Fortitude, Improved Vital Strike, Mounted Combat, Persuasive, Skill Focus (Diplomacy), Vital Strike

Skills Bluff +15, Diplomacy +32, Intimidate +26, Knowledge (Geography) +10, Knowledge (local) +10, Knowledge (nobility) +15, Linguistics +8, Perception +13, Perform (oratory) +22, Ride +14, Sense Motive +23

Languages Common, Dwarven, Elven, Gnome, Halfling, Sylvan

Combat Gear smokestick; Other Gear +1 glamered full plate of light fortification, +1 longsword, masterwork dagger, cape of the mountebank, medallion of thoughts, rod of splendor

Boon A king can grant knighthood or even lordship, along with lands and titles, if sufficient service is rendered to the kingdom. A king may also pardon criminals or order the exile or execution of the guilty. He can grant a monetary reward of up to 1,000 gp to PCs.  

Section 15: Copyright Notice – Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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