First Mate (Human Expert 4/Fighter 5)
A first mate is the loyal assistant to a ship’s captain.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
He oversees duties and discipline aboard ship, feared but always respected; he is able to entertain with a sea shanty one moment and ply his trusty lash or flashing cutlasses the next.
A first mate could also be the warden of an exotic island prison. Away from their ships, first mates can be found with a traveling merchant quartermaster (CR 9), or a captain (CR 12).
First Mate CR 8 |
XP 4,800 Human expert 4/fighter 5 N Medium humanoid Init +4; Senses Perception +10 |
DEFENSE |
AC 21, touch 14, flat-footed 17 (+7 armor, +4 Dexterity) hp 63 (9 HD; 4d8+5d10+18) Fort +7, Ref +6, Will +6; +1 vs. fear Defensive Abilities bravery +1 |
OFFENSE |
Speed 30 ft. Melee +1 shortsword +15/+10 (1d6+6/17-20) or +1 shortsword +13/+8 (1d6+6/17-20), +1 shortsword +13/+8 (1d6+5/17-20) or +1 shortsword +13/+8 (1d6+6/17-20), mwk Whip +11 (1d3+1 nonlethal) Ranged mwk heavy crossbow +13 (1d10/19-20) Space 5 ft.; Reach 5 ft. (15 ft. with Whip) Special Attacks weapon training (light blades +1) |
STATISTICS |
Strength 14, Dexterity 18, Constitution 14, Intelligence 8, Wisdom 12, Charisma 10 Base Atk +8; CMB +10; CMD 24 Feats Athletic, Exotic Weapon Proficiency (Whip), Improved Critical (shortsword), Improved Two-Weapon Fighting, Quick Draw, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (shortsword), Weapon Specialization (shortsword) Skills Acrobatics +13, Climb +10, Craft (ships) +5, Intimidate +5, Knowledge (Geography) +3, Knowledge (nature) +3, Linguistics +3, Perception +10, Perform (sing) +4, Perform (wind) +4, Profession (sailor) +12, Survival +5, Swim +13 Languages Aquan, Common SQ armor training 1 Combat Gear potion of water breathing, feather tokens (anchor, fan); Other Gear +1 breastplate, +1 shortswords (2), masterwork heavy crossbow with 10 bolts, masterwork Whip, Ring of Swimming, Everburning torch, Musical instrument (concertina or fife) Boon A first mate can arrange for PCs to meet with a captain or merchant prince of their acquaintance, with a +2 circumstance bonus on Diplomacy checks because of the first mates’ reputation. He can also accompany PCs with a longboat and crew of four shipmates for up to 1 day. |
Section 15: Copyright Notice – Game Mastery Guide
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.