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Cannibal (Human Barbarian 2)

Cannibal

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Source: Pathfinder d20pfsrd.com

Cannibals are ferocious, savage humanoids, feral people with a taste for sentient flesh. In battle, they charge with savage war cries, often tossing their weapons aside to hurl themselves onto their foes with hunger and abandon, eager to taste the blood and flesh in the ecstatic heat of battle. Cannibals can also be used as regular barbarian tribesmen. In these cases, they might have different rage powers (such as intimidating glare, powerful blow, or superstition), and their feats can be replaced with Endurance and Diehard, or Power Attack and Cleave. a cannibal with the scent rage power makes a skilled tracker, while one with swift foot can easily run down prey.

Cannibals are usually found in hunting parties of four to six (CR 5 or 6), often accompanied by an equal number of half-tamed large dogs (CR 6 or 7). Eight cannibals might accompany a shaman (CR 8) or a chieftain (CR 11).

Cannibal CR 1
XP 400

Human barbarian 2

CN Medium humanoid

Init +1; Senses Perception +6
DEFENSE
AC 13, touch 9, flat-footed 12 (+4 armor, +1 Dexterity, -2 rage)

hp 25 (2d12+12)

Fort +8, Ref +1, Will +3

Defensive Abilities uncanny dodge
OFFENSE
Speed 40 ft.

Melee Greatclub +6 (1d10+6) and bite +1 (1d4+2) or unarmed strike +6 (1d3+4) and bite +1 (1d4+2) or bite +6 (1d4+4 plus +2 bonus on grapple)

Ranged throwing axe +3 (1d6+4)

Special Attacks rage (9 rounds/day), rage power (animal fury)
STATISTICS
Strength 19, Dexterity 13, Constitution 20, Intelligence 10, Wisdom 12, Charisma 8

Base Atk +2; CMB +6 (+8 grapple); CMD 15 (17 vs. grapple)

Feats Improved Grapple, Improved Unarmed Strike

Skills Climb +6, Handle Animal +4, Perception +6, Survival +6, Swim +6

Languages Common

SQ fast movement

Gear hide armor, Greatclub, throwing axes (2)

Boon A cannibal can assist the PCs by tracking a single sentient creature (or a single group of sentient creatures) through the wilderness for up to 3 days.  

Base Statistics
 
When not raging, the barbarian’s statistics are AC 15, touch 11, flat-footed 14; hp 21; Fort +6, Will +1; Melee Greatclub +4 (1d10+3) or unarmed strike +4 (1d3+2), no bite; Ranged throwing axe +3 (1d6+2); Strength 15, Constitution 16; CMB +4 (+6 grapple); Climb +4, Swim +4

Section 15: Copyright Notice – Game Mastery Guide  

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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