Bandit (Human Warrior 2)
Source: Pathfinder d20pfsrd.com
This content is from material published by Paizo Publishing, LLC, but is not part of the Pathfinder Core Rules.
Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.
Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.
Bandits can be used as low-level archer soldiers (N alignment, replace Dodge feat with Weapon Focus [longbow]) or crossbowmen (replace longbow with light or heavy crossbow), or as guards manning city walls (LN alignment, replace rapiers with longswords and replace Dodge feat with Weapon Focus [longsword]). They can also be used as bored young nobles or dandies out on a hunt or as low-level scouts or outriders. Bandits are usually found in pairs (CR 1) or in a gang of a dozen accompanying a highwayman (CR 8). They often make up the rank-and-file
members of a bandit lord’s gang (CR 12).
Bandit CR 1/2 |
XP 200 Human warrior 2 CN Medium humanoid Init +2; Senses Perception -1 |
DEFENSE |
AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dexterity, +1 Dodge, +1 shield) hp 17 (2d10) Fort +3, Ref +2, Will -1 |
OFFENSE |
Speed 30 ft. Melee rapier +3 (1d6+1/18-20) or sap +3 (1d6+1 nonlethal) Ranged composite longbow +4 (1d8+1/x3) |
STATISTICS |
Strength 13, Dexterity 14, Constitution 11, Intelligence 10, Wisdom 8, Charisma 9 Base Atk +2; CMB +3; CMD 16 Feats Dodge, Point Blank Shot Skills Climb +4, Handle Animal +3, Intimidate +3, Ride +5, Stealth +2 Languages Common Gear studded leather, buckler, composite longbow (+1 Strength) with 20 arrows, rapier, sap, light horse (combat trained) Boon Bandits can allow the PCs to pass without robbing them and can alert them to ambush sites within a day’s travel, granting a +2 circumstance bonus on Perception checks to notice ambushes. They might also be able to get the PCs an audience with a powerful local bandit lord. |
Section 15: Copyright Notice – Pathfinder RPG GameMastery Guide Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. |