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Adam the Leper

Adam the Leper
  • Alias – Adam the Leper
  • Gender – Male
  • Race – Human
  • Occupation – Leader of an outlaw gang, specializing in theft and criminal activities
  • Religion – Not specified in available information
  • Allies – His loyal gang members and fellow outlaws
  • Enemies – Authorities, law enforcement agencies, and individuals who stand in the way of his criminal endeavors
  • Abode/Base of operations – Various hideouts and safehouses scattered across the areas where his gang operated, including urban centers such as London and Bristol
  • Nationality – English
  • Languages – English
  • Alignment – Chaotic Neutral
  • Affiliation(s) – His gang and other criminal factions operating during the 14th century in England
  • Significant others – No specific information is available about Adam’s personal relationships or romantic involvements.

Introducing Adam the Leper, a captivating character who weaves a tale of daring exploits and audacious ambition. In the bustling streets of England, Adam stands as a relentless outlaw, navigating a world plagued by social unrest, famine, and depopulation. Driven by desperate times and an unyielding spirit, Adam and his gang carve a path of ruthless thievery and calculated chaos, leaving their mark on the very fabric of society.

With unwavering determination, Adam shuns the conventional hideouts of forest bandits, instead opting for a bolder approach. His gang infiltrates urban centers, striking when towns come alive with fairs and festivities. In the cover of darkness, they descend upon unguarded homes, plundering riches and setting ablaze the remnants of their audacious exploits. Adam knows that during the chaos of fire and despair, the distraught homeowners will be preoccupied, allowing him and his crew to vanish into the night, their stolen spoils in tow.

But Adam’s ambitions extend beyond mere acts of plunder. Like a true outlaw of legend, he holds the wealthy to ransom, an unyielding grip tightened by the threat of death or gruesome mutilation. His reputation as a merciless “host” precedes him, instilling fear and compliance in those unfortunate enough to cross his path. Yet, amidst the tales of terror, there lies an enigmatic allure—a spark of defiance that sets Adam apart from his contemporaries.

Boldness courses through his veins, allowing him to defy the boundaries of his criminal pursuits. He dares to set his sights on the highest echelons of power, even targeting royalty themselves. When Adam and his gang descend upon Bristol, they brazenly rob ships belonging to King Edward III, displaying their audacity without restraint. Their greatest coup, however, unfolds in the heart of London. Adam sets his sights on a jeweler entrusted with Queen Philippa’s precious gems. When refusal meets his demands, he doesn’t hesitate to unleash chaos. Flames engulf the jeweler’s house as Adam and his comrades forcefully seize the queen’s treasures, leaving their victims in a state of shock and the city in pursuit.

Caught in the crosshairs of the kingdom’s fury, Adam faces justice in Winchester, but not without a dramatic turn of events. His loyal outlaws swarm the courtroom, unleashing havoc upon anyone who dares oppose them. Chaos reigns, forcing the authorities to release Adam, granting him an unexpected freedom to continue his life of crime.

Adam the Leper, a figure both feared and admired, symbolizes the untamed spirit of an era shrouded in darkness. Driven by desperation, he seeks to carve his name into the annals of history through audacious acts of thievery and rebellion. With each daring exploit, he challenges the boundaries of authority, leaving an indelible mark on a society on the brink of chaos.

Medium humanoid (human), chaotic neutral

Armor Class 15 (leather armor) Hit Points 120 (16d8 + 48) Speed 30 ft.

14 (+2)18 (+4)16 (+3)14 (+2)12 (+1)16 (+3)

Skills Acrobatics +8, Intimidation +7, Stealth +8 Senses passive Perception 11 Languages English, Thieves’ Cant Challenge 7 (2,900 XP)


Multiattack. Adam makes two attacks: one with his dagger and one with his flintlock pistol.

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) piercing damage.

Flintlock Pistol. Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 9 (1d10+4) piercing damage. After firing the pistol, Adam must spend an action to reload it before it can be fired again.

Firebrand Bomb. Adam the Leper throws a small firebomb at a point he can see within 30 feet. Each creature within a 10-foot radius of that point must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Smoke Veil. Adam the Leper releases a cloud of thick smoke, obscuring his location. He gains advantage on Dexterity (Stealth) checks and becomes heavily obscured until the start of his next turn.

Cunning Action (Recharge 5-6). On each of his turns, Adam can use a bonus action to take the Dash, Disengage, or Hide action.

Uncanny Dodge. When an attacker that Adam can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.

Evasion. If Adam is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a success and only half damage on a failure.

Equipment leather armor, dagger, flintlock pistol, 20 bullets, thieves’ tools, grappling hook, hooded lantern, crowbar, backpack, 50 feet of hempen rope, a set of common clothes, pouch containing 20 gp

Magical Items

Ring of Shadows. This ring grants Adam the Leper advantage on Dexterity (Stealth) checks while in dim light or darkness.

Amulet of Fire Resistance. Adam the Leper has resistance to fire damage.

Boots of Elvenkind. These boots make no sound when Adam walks or runs, granting advantage on Dexterity (Stealth) checks related to moving silently.


Legendary Actions. Adam the Leper can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adam regains spent legendary actions at the start of his turn.

  • Blinding Flash. Adam causes a blinding flash of light in a 15-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or be blinded until the end of their next turn.
  • Vanish into Shadows. Adam magically becomes invisible until the start of his next turn.
  • Daring Escape. Adam moves up to his movement speed without provoking opportunity attacks.

Adam the Leper Pathfinder Stat Block

Adam the Leper Human
Fighter level 4 Rogue level 1 Assasin level 4
Medium humanoid (Human)
Hit Dicehp 103(0d8+4d10+6d8+4d8+28+4)
InitiativeInit +1
Speed35 ft. (7 squares)
Armor Class16, Touch 13, flat footed 14 ( chain shirt, Shield, none)
Base Attack/Grapple+11/+16
Attack Bec de corbin +19 (1d10+11 X3) or Crossbow, hand +12 (1d4 /19-20 X2)
Full AttackBec de corbin +19/14/9 (1d10+11 X3) or Crossbow, hand +12 (1d4 /19-20 X2)
Space/Reach5 ft./5 ft.
Special AttacksPresence of pain, presence of passion, punishment +1d6, rebuke undead 5/day, spells, touch of fire
Special QualitiesBravery 1, Evasion, Hidden Weapons (Ex), Poison Use, Save Against Poison 2, Trap Sense 2, Trapfinding, Trapfinding-2, Uncanny Dodge
SavesFort +9, Ref +8, Will +3
AbilitiesStrength 18 + 2 = 20, Dexterity 13, Constitution 14, Intelligence 13, Wisdom 8, Charisma 11
SkillsAcrobatics 12, Appraise 8, Bluff 12, Climb 13, Diplomacy 0, Disable Device 1, Disguise 12, Escape Artist 8, Handle Animal 0, Intimidate 9, Know Arch & Eng 1, Know Dungeon 1, Know Local 10, Linguistics 9, Perception 11, Ride 1, Sense Motive 11, Sleight of Hand 11, Stealth 11, Survival 3, Swim 1, Use Magic Device 7
FeatsCleave, Combat Expertise, Combat Reflexes, Bleeding Attack, Fast Stealth, Slow Reactions, Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Dodge, Evasion, Fleet, Improved Bull Rush, Leadership, Martial Weap Prof, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Skill Focus (Sleight of Hand), Tower Shield Proficiency, Weapon Focus, Weapon Specialization; Languages Common
EnvironmentAny land or underground
OrganizationSolitary (unique) with gang a pair of sellswords as bodyguards and a gang of eighteen bandits.
Challenge Rating11 XP 12800
Treasuremasterwork dagger, masterwork manacles, waterskin Belt of giant strength (+2) +2 Strength, +2 Bec de corbin, horse
AlignmentChaotic evil

Plot Hooks

Adam the Leper
Head of a Man by Annibale Carracci-a portrayal of Adam the leper. Google Images
  • The Stolen Heirloom: Rumors circulate about Adam the Leper stealing a precious heirloom from one of the player characters’ noble family members. The characters must track him down and retrieve the item before it falls into the wrong hands.
  • The Merciless Ransom: Adam the Leper captures a close friend or ally of the player characters and demands an exorbitant ransom. The characters must gather the funds and decide whether to negotiate or confront Adam to rescue their companion.
  • The Flame of Retribution: Adam is known for his method of burning down the homes of wealthy individuals. The player characters’ own estate becomes his next target, and they must find a way to protect their property while bringing Adam to justice.
  • The Shadow’s Whisper: The characters come across a secret meeting where Adam and his gang plan their next heist. They have a chance to eavesdrop and gather vital information, potentially leading to an opportunity to foil the robbery and bring Adam down.
  • The Mutilated Informant: A wounded informant stumbles into the characters’ path, bearing a message about Adam’s hideout. However, the informant is severely mutilated as a warning from Adam. The characters must decipher the message and race against time to prevent another attack.
  • The Queen’s Request: Queen Philippa enlists the player characters’ help to retrieve the stolen jewels from Adam. The characters must infiltrate his lair and navigate dangerous traps to reclaim the precious artifacts and earn the queen’s gratitude.
  • The Shadow’s Betrayal: A former member of Adam the Leper’s gang seeks redemption and offers to provide vital information about his operations. The characters must protect this informant from Adam’s wrath and uncover the truth behind the gang’s motivations.
  • The Masked Duel: Adam challenges one of the player characters to a high-stakes duel in a crowded marketplace. The characters must face him in combat while dealing with innocent bystanders and ensuring their own safety.
  • The Relentless Pursuit: Adam becomes fixated on one of the player characters, viewing them as a personal rival. He constantly hounds them, leaving cryptic messages and orchestrating encounters that test the character’s wit and resolve.
  • The Ghost Ship: Adam’s gang intercepts a ship carrying valuable cargo, and the player characters find themselves caught in the middle of the chaos. They must navigate a treacherous maritime environment, outsmart the pirates, and reclaim the stolen goods.

These hooks provide unique and specific scenarios for players to engage with Adam the Leper and his actions, creating intriguing and memorable encounters in the world of Dungeons & Dragons.

Currently in the World

Adam the Leper stands tall and wiry, with weathered features etched upon his face. His once-handsome countenance bears the marks of a life lived on the fringes of society, with deep lines etched by time and hardship. Tangled, unkempt locks of dark hair frame his face, partially obscuring piercing eyes that glimmer with a mix of cunning and defiance. A scruffy beard clings to his jawline, adding an air of ruggedness to his appearance.

Dressed in tattered, patched clothing that blends into the shadows, Adam’s attire reflects the life of an outlaw. A worn leather vest hugs his torso, bearing the stains and wear of countless escapades. His hands, calloused and nimble, have been hardened by the relentless pursuit of ill-gotten gains. A sheathed dagger hangs from his belt, a constant reminder of the danger that surrounds him.

In this moment, Adam the Leper finds himself in a dimly lit hideout, nestled within the heart of a bustling city. The air is thick with the scent of smoke, a lingering testament to the fires that he and his gang have ignited to cover their tracks. The room is filled with a mixture of stolen treasures, hastily stashed away in the corners, glinting in the dim light.

Adam the Leper’s mood is one of calculated anticipation. Plans for their next daring exploit swirl in his mind, each detail meticulously crafted to maximize chaos and profit. His eyes dart around the room, assessing the loyalty and readiness of his gang members, instilling in them a shared determination to defy the authorities and seize whatever riches await. The weight of their collective ambition hangs in the air, fueling their audacity and pushing them further into a life defined by defiance and lawlessness.

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