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Jack the giant killer

“Meet Jack the giant slayer whose cunning and courage defy the towering odds in an epic tale of magical beans, colossal adversaries, and legendary heroics!”

Jack the giant killer
Image (midjourney.com)
  • Alias – Jack the Giant Killer
  • Gender – Male
  • Race – Human
  • Occupation – Former farm boy turned legendary giant slayer
  • Religion – Reverent of local folk beliefs and traditions
  • Allies – Village companions, mythical beings encountered on his adventures
  • Enemies – Giants and other malevolent creatures threatening the land
  • Abode/Base of operations – Roaming adventurer, no fixed base
  • Nationality – English
  • Languages – Common, regional dialects
  • Alignment – Chaotic Good
  • Affiliation(s) – Defender of the common folk, champion against monstrous threats
  • Significant others – Family in Millershire, potential companions met during his travels

In the quaint village of Millershire, Jack, a spirited young farm boy, navigates the daily rhythms of rural life with an insatiable curiosity and an indomitable spirit. His days are filled with tending to the family’s modest farmstead, but beneath the mundane chores lies a burning desire for adventure and a longing for something more.

Jack’s unassuming demeanor belies a courage that seems to grow with every sunrise. Despite the peaceful surroundings, he yearns for excitement beyond the rolling hills and the familiar faces of his close-knit community. His heart beats with the rhythm of untold stories, whispering promises of unseen lands and mythical creatures that exist just beyond the horizon.

What drives Jack the giant killer isn’t merely a thirst for adventure, but a profound sense of justice. His moral compass points true north, guiding him to stand against injustice and the oppression that looms beyond the borders of his idyllic home. Beneath the rustic exterior lies a steely determination, an unyielding resolve to protect the innocent and defy the monstrous forces that threaten his world.

In his heart, Jack carries the weight of a responsibility not yet fully understood. The very thought of giants terrorizing the land fills him with a mix of trepidation and fiery determination. It’s the fear for the safety of his family, friends, and the entire village that propels him forward, urging him to embark on a perilous journey into the unknown.

As Jack strides into the great unknown, he isn’t merely chasing legends or seeking personal glory. His quest is fueled by a genuine desire to make his small corner of the world a safer place, to liberate his people from the shadow of looming giants, and to prove that even the humblest of origins can birth the most extraordinary heroes. The farm boy becomes a giant killer, not for fame or fortune, but to sow the seeds of a brighter, safer future for those he holds dear.

  • Jack the Giant Killer 5e
  • Jack the Giant Killer Pathfinder

Medium humanoid (human), chaotic good

Armor Class 16 (studded leather) Hit Points 132 (17d8 + 51) Speed 30 ft.

STRDEXCONINTWISCHA
14 (+2)18 (+4)16 (+3)12 (+1)16 (+3)14 (+2)

Saving Throws DEX +8, WIS +7 Skills Acrobatics +8, Perception +7, Survival +7 Senses passive Perception 17 Languages Common, Giant

Challenge 9 (5,000 XP)

Background Feature: Folk Hero

Jack the giant killer is recognized as a hero in villages and towns where his deeds are known. He can find a place to hide, rest, or recuperate among commoners, unless he has shown himself to be a danger to them.

Abilities

  • Favored Enemy (Giants). Jack gains a +2 bonus to damage rolls with weapon attacks against creatures of the giant type.
  • Natural Explorer (Forest). Jack is adept at traveling and surviving in the forest. He ignores difficult terrain, can’t be slowed by non-magical plants, and has advantage on initiative rolls in the forest.

Actions

Multiattack. Jack the giant killer makes two attacks: one with his magical longsword and one with his sling.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 4) slashing damage plus 7 (2d6) additional damage against giants.

Sling. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Sneak Attack (1/Turn). Jack deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Jack that isn’t incapacitated and Jack doesn’t have disadvantage on the attack roll.

Reactions

Uncanny Dodge. When an attacker Jack the giant killer can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.

Legendary Actions

Jack the giant killer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Jack regains spent legendary actions at the start of his turn.

Quick Strike. Jack makes a longsword attack.

Evasive Maneuver. Jack moves up to his speed without provoking opportunity attacks.

Giant Slayer’s Resolve (Costs 2 Actions). Jack gains advantage on his next attack against a giant and deals an extra 14 (4d6) damage if the attack hits.

Equipment

  • Magical Longsword: A finely crafted longsword that glows faintly when giants are nearby. Deals additional damage against giants.
  • Studded Leather Armor
  • Sling
  • Cloak of Elvenkind
  • Potion of Healing (x2)
  • Explorer’s Pack
  • Traveler’s Clothes
  • Bedroll, Mess Kit, Tinderbox, Torch (x5), Waterskin
  • Belt Pouch with 15 GP

Magic Items

  • Cloak of Elvenkind: Advantage on Dexterity (Stealth) checks made to hide.
  • Magical Longsword: +1 bonus to attack and damage rolls.

Traits

Heroic Resilience. Jack has advantage on saving throws against being frightened.

Adventurer’s Grit. Jack adds his proficiency bonus to all saving throws.

Giant Slayer. Jack has advantage on Wisdom (Perception) checks to detect giants and on saving throws against the spells and abilities of giants.

Role-playing Notes Jack the Giant Killer, with his magical longsword and uncanny ability to navigate the wilderness, epitomizes the courageous hero who stands against the colossal threats that haunt the land. His background as a folk hero has endeared him to the common folk, and his prowess in combat has elevated him to legendary status. Whether facing giants or exploring the ancient forest, Jack’s every move echoes with the determination to protect the innocent and confront the monstrous forces that threaten the realm.

Medium humanoid (human), CG

Init +8; Senses Perception +10

DEFENSE

AC 22, touch 15, flat-footed 18 (+7 armor, +4 Dex, +1 dodge) hp 120 (17d8 + 34) Fort +10, Ref +12, Will +10; +2 vs. fear

OFFENSE

Speed 30 ft. Melee +1 Longsword +16/+11 (1d8+5/19-20) or Sling +15 (1d6+4) Special Attacks Sneak Attack +4d6, Giant Slayer’s Resolve

STATISTICS

Str 14, Dex 18, Con 14, Int 12, Wis 16, Cha 14 Base Atk +12; CMB +14; CMD 29 Feats Dodge, Mobility, Spring Attack, Improved Initiative, Weapon Finesse, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting Skills Acrobatics +20, Climb +13, Perception +20, Stealth +20, Survival +20; Racial Modifiers +2 Perception Languages Common, Giant

SPECIAL ABILITIES

  • Favored Enemy (Giants): Jack gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against giants. He also gets a +2 bonus on weapon attack and damage rolls against them.
  • Evasion (Ex): Jack can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can only be used if Jack is wearing light armor or no armor.
  • Giant Slayer’s Resolve (Ex): Once per day, as a swift action, Jack can enter a state of heightened focus against giants. For the next minute, he gains a +2 morale bonus on attack rolls and damage rolls against giants, and a +2 dodge bonus to AC against attacks from giants.
  • Uncanny Dodge (Ex): Jack retains his Dexterity bonus to AC even when flat-footed and cannot be flanked except by a rogue of at least 4th level. He still loses his Dexterity bonus to AC if immobilized.

MAGIC ITEMS

  • +1 Longsword: A finely crafted longsword that glows faintly when giants are nearby. Deals additional damage against giants.
  • +2 Studded Leather Armor: Enhances Jack’s agility without sacrificing protection.

EQUIPMENT

  • Sling
  • Cloak of Elvenkind: Advantage on Stealth checks made to hide.
  • Potion of Cure Serious Wounds (x2)
  • Explorer’s Pack
  • Traveler’s Clothes
  • Bedroll, Mess Kit, Tinderbox, Torch (x5), Waterskin
  • Belt Pouch with 15 GP

ROLE-PLAYING NOTES

Jack, known as the Giantbane, moves with a combination of grace and purpose. His attire, a mix of practicality and mobility, conceals the keen mind and unyielding determination that fuels his quest against giants. Whether springing into action with his longsword or skillfully using his sling, Jack embodies the folk hero, defender of the common folk against the colossal threats that haunt the land. His encounters with giants have earned him a legendary status, and his every move reflects the commitment to protect the innocent and confront the monstrous forces that threaten the realm.

Currently in the World

By From: Steel, Flora Annie. English Fairy Tales. Arthur Rackham, illustrator. New York: Macmillan Company, 1918., Public Domain, https://commons.wikimedia.org/w/index.php?curid=16360628, Jack the giant killer
By From: Steel, Flora Annie. English Fairy Tales. Arthur Rackham

Amidst the rugged landscape, Jack the giant killer stands as a figure of modest yet determined stature. His well-worn attire, a patchwork of earthy browns and greens, speaks of countless journeys and adventures. The leather of his weathered boots bears the scars of a thousand miles, each mark telling a story of perseverance in the face of adversity.

A tattered cloak, a once-vibrant shade of forest green, now drapes over Jack’s shoulders, its edges frayed by the winds of distant lands. Beneath it, a simple tunic and trousers bear the stains of mud and dust, trophies of battles waged in the name of justice.

Jack’s hands, calloused and scarred, rest easily on the hilt of a sheathed sword at his side. The weapon, though showing signs of use, gleams with the care of a vigilant guardian. Strapped to his back is a sling, a humble yet reliable tool, a testament to his resourcefulness in the face of adversity.

In the current moment, Jack stands on the outskirts of a dense forest, the sunlight filtering through the ancient canopy above. The air is alive with the symphony of nature—rustling leaves, distant calls of unseen creatures, and the gentle babble of a nearby stream. His mood, a blend of anticipation and vigilance, reflects the unspoken understanding that danger may lurk just beyond the tree line.

Eyes, the color of stormy skies, scan the surroundings with an acute awareness. Jack’s expression, a mix of determination and a hint of cautious optimism, suggests a seasoned adventurer poised for whatever challenges lie ahead. The forest, with its secrets and potential perils, beckons, and Jack the Giant Killer, stands ready to confront the unknown.

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