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Nittaewo

Nittaewo

This small humanoid is covered in reddish fur and holds its long arms above its head. It screeches at you, bearing oversized talons.

Taken from Creature Codex

The nittaewo are dwarfish creatures that combine features of man and apes, particularly gibbons. Although many of these ape-men, such as yeti and sasquatch, are peaceable and retiring, nittaewo are violent carnivores with a taste for intelligent, terrified meat. They are highly sociable creatures in their own way, living in large colonies led by the strongest and most cunning of their ilk. These elite nittaewo are usually clerics, commanding respect through their mastery of sinister magic and worshiping evil gods or demon lords.

Nittaewo have little material culture to speak of—they have mastered fire, which they use to light caves, cook meat and commit arson attacks. They do not use weapons, preferring their disproportionately huge talons, but covet armor and seek it out through raiding when possible. Their tribes live in scattered shelters made in trees, cliffs and caves. They will, however, steal the dwellings of other peoples if possible. Nittaewo attacks are typically conducted in numbers—gangs of nittaewo will first stalk prey silently, and then descend as a shrieking horde.

A nittaewo stands about three feet tall, with arms nearly that long, and weighs about 100 pounds. Male and female nittaewo do not differ dramatically in appearance, like their gibbon forbears.

Nittaewo              CR ½
XP 200

CE Small monstrous humanoid
Init +2; Senses low-light vision, Perception +5
Defense
AC 
14, touch 13, flat-footed 12 (+1 size, +2 Dex, +1 natural)
hp 
6 (1d10+1)
Fort +1, Ref +4, Will +3
Offense
Speed 
30 ft., climb 30 ft.
Melee 
2 claws +2 (1d6)
Special Attacks gang up, shrieking rend
Statistics
Str 
11, Dex 15, Con 12, Int 8, Wis13, Cha 10
Base Atk 
+1; CMB +0; CMD 12
Feats 
Skill Focus (Intimidate)
Skills 
Climb +8, Intimidate +7, Perception +5, Stealth +10
Languages Sasquatch
SQ 
fearsome mien
Ecology
Environment 
warm forest and hills
Organization 
solitary, pair, band (3-6 plus 1 1st-3rd level barbarian) or tribe (12-48 plus 1 1st-3rd level barbarian per 6 individuals and 1 3rd-5th level cleric)
Treasure 
standard
Special Abilities
Fearsome Mien (Ex) 
A nittaewo does not suffer a penalty to intimidate creatures larger than it.
Gang Up (Ex) 
A nittaewo gains a +2 morale bonus on attack and damage rolls if it is attacking an opponent adjacent to another nittaewo.
Shrieking Rend (Ex) 
A nittaewo that hits a foe with both claw attacks may make an Intimidate check to demoralize its opponent as a free action.

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