This site is games | books | films

Facebook
Twitter
Pinterest
Reddit
Tumblr
StumbleUpon

Lammasu
Celestial

__________________________________________






 

Close
relatives of the lammasu native to the Material Plane. They have the body of a
large, powerful lion and great beautiful wings. They are incredibly intelligent
and benevolent beings























Golden
Protector (Celestial Half-Dragon Lammasu)
  Large
Dragon
Hit Dice 10d12+60
(125 hp)
Initiative
+3
Speed 30 ft.
(6 squares), Fly 60 ft.(average)
Armor
Class
29 (-1
size, +3 Dexterity, +14 natural, +2 bracers
of armor
+2, +1 ring
of protection

+1), touch 13, flat-footed 26
Base Attack/Grapple +10/+23
Attack Claw +19
melee (1d6+9)
Full Attack Claw +19
melee (1d6+9) and bite +13 melee (1d8+4)
Space/Reach 10 ft./5
ft.
Special
Attacks
Breath
weapon, pounce, smite evil, rake 1d6+4, spells
Special
Qualities
Damage
reduction 5/magic, Darkvision 60 ft., immunity to fire, sleep, and Paralysis,
Low-Light
Vision
, magic
circle against evil
, resistance to acid 10, cold
10, and electricity 10, spell-like abilities, Spell
Resistance
15
Saves Fort +13,
Ref +12, Will +10
Abilities Strength
28, Dexterity 17, Constitution 22, Intelligence 18, Wisdom 20, Charisma 18
Skills Concentration
+19, Diplomacy +19, Knowledge
(Arcana) +17, Knowledge
(the planes) +17, Listen
+18, Search +17, Sense
Motive
+18, Spellcraft +19, Spot +20,
Survival +18 (+20 other planes and tracking)
Feats
Blind-Fight,
Iron Will, lightning reflexes,
Weapon Focus (claw)
Environment A lawful
good plane
Organization Solitary
Challenge
Rating
13
Treasure Standard
Alignment:
Always
lawful good
Advancement 11-30
HD (Huge)
Level
Adjustment
+10

Golden Protector
(Celestial Half-Dragon Lammasu)

Child
of a celestial lammasu and a gold dragon, the golden protector has migrated to
the Material Plane to more actively combat evil.

Combat

The golden protector’s
natural weapons are treated as magic weapons for the purpose of overcoming damage
reduction.

Breath
Weapon (Su)
30-foot
cone, 1/day, damage 6d8 fire, Reflex DC 21 half.

Smite
Evil (Su)


Once per day a golden protector can make a normal melee attack to deal an extra
10 points of damage against an evil opponent.
Typical Cleric Spells Prepared
(6/7/5/4/3; save DC 15 + spell level):

0-Detect Magic, Guidance (2), light, read magic, resistance;

1st-bless
(2), detect evil, divine favor (2), Entropic
Shield
, protection
from evil
*;

2nd-aid*,
bear’s
endurance
, bull’s
strength
, Lesser restoration, Resist Energy;

3rd-daylight,
dispel
magic
, magic
circle against evil
*, remove
curse
; 4th-
dismissal
, holy smite*,
Neutralize
poison
.

*Domain
spell

Domains


Good and Healing.

Rake
(Ex)
Attack bonus +19 melee, damage 1d6+4.

Possessions


bracers
of armor
+2, ring
of protection
+1. (Different golden protectors may have
different possessions.)

See Also Lammasu

__________________________________________


To
Fertile Crescent Monsters
To
Main Bestiary

The
Worlds of Mankind is owned and created by Mark John Goodwin

The
text on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License
version 6.0.

A copy of this License can be found at www.wizards.com/d20.

Scroll to Top