Lammasu
Celestial
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|
Close
relatives of the lammasu native to the Material Plane. They have the body of a
large, powerful lion and great beautiful wings. They are incredibly intelligent
and benevolent beings
Golden
Protector (Celestial Half-Dragon Lammasu) |
|
Large
Dragon |
|
Hit Dice | 10d12+60
(125 hp) |
Initiative |
+3 |
Speed | 30 ft.
(6 squares), Fly 60 ft.(average) |
Armor
Class |
29 (-1
size, +3 Dexterity, +14 natural, +2 bracers of armor +2, +1 ring of protection +1), touch 13, flat-footed 26 |
Base Attack/Grapple | +10/+23 |
Attack | Claw +19
melee (1d6+9) |
Full Attack | Claw +19
melee (1d6+9) and bite +13 melee (1d8+4) |
Space/Reach | 10 ft./5
ft. |
Special
Attacks |
Breath
weapon, pounce, smite evil, rake 1d6+4, spells |
Special
Qualities |
Damage
reduction 5/magic, Darkvision 60 ft., immunity to fire, sleep, and Paralysis, Low-Light Vision, magic circle against evil, resistance to acid 10, cold 10, and electricity 10, spell-like abilities, Spell Resistance 15 |
Saves | Fort +13,
Ref +12, Will +10 |
Abilities | Strength
28, Dexterity 17, Constitution 22, Intelligence 18, Wisdom 20, Charisma 18 |
Skills | Concentration
+19, Diplomacy +19, Knowledge (Arcana) +17, Knowledge (the planes) +17, Listen +18, Search +17, Sense Motive +18, Spellcraft +19, Spot +20, Survival +18 (+20 other planes and tracking) |
Feats |
Blind-Fight,
Iron Will, lightning reflexes, Weapon Focus (claw) |
Environment | A lawful
good plane |
Organization | Solitary |
Challenge
Rating |
13 |
Treasure | Standard |
Alignment:
|
Always
lawful good |
Advancement | 11-30
HD (Huge) |
Level
Adjustment |
+10 |
Golden Protector
(Celestial Half-Dragon Lammasu)
Child
of a celestial lammasu and a gold dragon, the golden protector has migrated to
the Material Plane to more actively combat evil.
Combat
The golden protector’s
natural weapons are treated as magic weapons for the purpose of overcoming damage
reduction.
Breath
Weapon (Su) 30-foot
cone, 1/day, damage 6d8 fire, Reflex DC 21 half.
Smite
Evil (Su)
Once per day a golden protector can make a normal melee attack to deal an extra
10 points of damage against an evil opponent.
Typical Cleric Spells Prepared
(6/7/5/4/3; save DC 15 + spell level):
0-Detect Magic, Guidance (2), light, read magic, resistance;
1st-bless
(2), detect evil, divine favor (2), Entropic
Shield, protection
from evil*;
2nd-aid*,
bear’s
endurance, bull’s
strength, Lesser restoration, Resist Energy;
3rd-daylight,
dispel
magic, magic
circle against evil*, remove
curse; 4th-
dismissal, holy smite*,
Neutralize
poison.
*Domain
spell
Domains
Good and Healing.
Rake
(Ex) Attack bonus +19 melee, damage 1d6+4.
Possessions
bracers
of armor +2, ring
of protection +1. (Different golden protectors may have
different possessions.)
See Also Lammasu
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Fertile Crescent Monsters |
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Worlds of Mankind is owned and created by Mark John Goodwin
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