Agathion, Leonal
“Unleash the Majestic Power: Meet the Agathion Leonal, a Celestial Guardian with a Roaring Might Against Darkness!”
Appearance: The Leonal stands as a majestic and regal celestial being, its form a harmonious blend of leonine strength and humanoid grace. Golden fur, radiant as the sun, covers its powerful, muscular body, and its regal mane frames a leonine face with piercing blue eyes that hold both wisdom and ferocity. Feathered wings, shimmering with ethereal light, extend from its broad shoulders, and its limbs end in razor-sharp claws that gleam like polished steel.
Behavior: Bearing the demeanor of a noble guardian, the Leonal exudes a calm and unwavering sense of justice. Benevolent and protective, it is quick to defend the innocent and uphold virtues. Despite its powerful presence, the Leonal carries an air of approachability, often extending its celestial guidance to those in need. In moments of peace, it radiates an aura of serenity, inspiring courage and hope in those around it.
Habitat: They are rarely found in the mortal realms, preferring to dwell in celestial planes bathed in divine radiance. In these otherworldly realms, they traverse vast golden fields and crystal-clear streams, surrounded by the harmonious melodies of celestial choirs. Legends tell of Leonals descending to the material plane in times of great need, guided by a cosmic duty to confront darkness.
Modus Operandi: When duty calls, the Leonal descends with grace, its arrival often accompanied by a burst of celestial light. In battle, it utilizes both physical prowess and divine magic, using its razor-sharp claws to fend off malevolent forces. Known for its roaring battle cries, the Leonal commands the attention of allies and adversaries alike, instilling courage in the former and striking fear into the hearts of the latter.
Motivation: The Leonal’s primary motivation is to champion the cause of good and thwart the advances of evil. Driven by an innate sense of justice, it emerges in response to celestial calls, answering the pleas of the desperate or those facing overwhelming darkness. Its actions are guided by an unwavering commitment to preserving the balance between light and shadow, ensuring that the forces of good prevail in the cosmic tapestry of existence.
Leonal 5e
Leonal Pathfinder
Leonal, Celestial Guardian
Large celestial, lawful good
Armor Class 18 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 50 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 16 (+3) | 20 (+5) | 14 (+2) | 18 (+4) | 20 (+5) |
Saving Throws Str +11, Dex +8, Con +10, Wis +9, Cha +10
Skills Perception +9
Damage Immunities radiant
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 19
Languages Celestial, Common
Challenge 12 (8,400 XP)
Keen Smell. It has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the leonal moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the leonal can make one bite attack against it as a bonus action.
Actions
Multiattack. Itl makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 6) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Radiant Maneuver. As a reaction, the leonal can emit a burst of radiant energy when it or a creature within 30 feet of it takes damage. The damage is reduced by 1d8 + 5.
Celestial Roar (Recharge 5-6). It emits a mighty roar. Each creature of its choice within 60 feet of it that can hear it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the leonal’s Celestial Roar for the next 24 hours.
Blinding Flash (Recharge 6). The leonal releases a burst of radiant energy in a 20-foot radius centered on itself. Each creature in that area must make a DC 17 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
The leonal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The leonal regains spent legendary actions at the start of its turn.
Claw Attack. The leonal makes one claw attack.
Celestial Step. The leonal moves up to its speed without provoking opportunity attacks.
Radiant Presence (Costs 2 Actions). The leonal emits a radiant aura. All creatures within 10 feet of the leonal gain advantage on saving throws against being frightened and are immune to the effects of Celestial Roar for 1 minute.
The leonal is a majestic celestial creature that combines physical prowess with divine magic. Its abilities reflect its role as a defender of good and a champion against evil.
This lion-headed humanoid has golden fur, sharp teeth, and long cat-like claws on its hands and feet.
Leonal CR 12
XP 19,200
NG Medium outsider (agathion, extraplanar, good)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +19; Aura protective aura (20 ft.)
DEFENSE
AC 27, touch 14, flat-footed 23 (+3 Dex, +1 dodge, +13 natural) (+4 deflection vs. evil)
hp 147 (14d10+70)
Fort +14, Ref +12, Will +6; +4 vs. poison, +4 resistance vs. evil
DR 10/evil and silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 23
OFFENSE
Speed 60 ft.
Melee bite +23 (1d8+8 plus grab), 2 claws +23 (1d6+8)
Special Attacks roar, pounce, rake (2 claws +23, 1d6+8)
Spell-Like Abilities (CL 14th; concentration +16)
Constant—speak with animals
At will—detect thoughts, fireball (DC 15), hold monster (DC 17)
3/day—cure critical wounds, neutralize poison, remove disease, wall of force
1/day—heal
STATISTICS
Str 27, Dex 17, Con 20, Int 14, Wis 14, Cha 15
Base Atk +14; CMB +22 (+26 grapple); CMD 36
Feats Ability Focus (roar), Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Focus (bite, claw)
Skills Acrobatics +24 (+36 jump), Handle Animal +19, Intimidate +19, Knowledge (any one) +19, Perception +19, Sense Motive +19, Spellcraft +16, Stealth +24; Racial Modifiers +4 Acrobatics, +4 Stealth
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ lay on hands (7d6, 9/day, as a 14th level paladin)
SPECIAL ABILITIES
Protective Aura (Su)
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the leonal. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals leonal’s HD). The defensive benefits from the circle are not included in a leonal’s stat block.
Roar (Su)
Up to three times per day, a leonal can emit a powerful roar as a standard action. Each roar affects a 60- foot cone with the effects of a holy word spell and also deals 2d6 points of sonic damage to all creatures in the area (DC 21 Fortitude negates). This is a sonic effect. The save DC is Charisma-based.
ECOLOGY
Environment any land (Nirvana)
Organization solitary, pair, or pride (3–8)
Treasure standard
A leonal is a lion-like agathion, noble and fierce. Though gentle with their families and patient with strangers on their home plane, in battle leonals are deadly foes of evil and cruelty. They hunt fiends and other evil monsters, silently tailing their prey until they find the right time to leap and slash. They pride themselves on their hunting prowess, and few land creatures can match their speed. Although capable of using weapons, the majority of leonals prefer to battle evil with tooth and claw.
Leonals like their battles to be straightforward affairs. They begin with a roar to put their foes off balance, then follow up with claw and bite attacks. They closely coordinate with others in their pride, watching one another’s flanks and setting up devastating attacks. They mainly use their magical abilities against large numbers of weaker foes and against those they need to capture or incapacitate without dealing harm to them.
Leonals stand 6 feet tall and weigh 270 pounds on average. Males usually have manes of either dark gold or black hair, which may only surround the head or may extend onto the shoulders and chest. Female leonals do not have manes, but may have longer hair on the back of the neck.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors WolfgangBaur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, TimHitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, RobMcCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider,Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on materialby Jonathan Tweet, Monte Cook, and Skip Williams.