Cause Fear
The affected creature becomes frightened.
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Necromancy
[Fear, Mind-Affecting]
Level Bard 1, Cleric 1, Death 1, Sorcerer/Wizard 1
Components V, S
Casting Time: 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Target One living creature with 5 or fewer HD
Duration 1d4 rounds or 1 round; see text
Saving Throw Will partial
Spell Resistance Yes
If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.
Cause fear counters and dispels remove fear.