Enfeebling Weapon
Enfeebling Weapon
Book of Exalted Deeds
James Wyatt, Christopher Perkins, Darrin Drader
Legacy Rules
On a critical hit, an Enfeebling Weapon deals 1d6+2 points of temporary Strength damage in addition to its normal damage. Spell Resistance applies. Bows, crossbows and slings with this property pass the enfeebling effect to their ammunition.
Using the Property
The additional Strength damage occurs only when the weapon scores a critical hit. It is separate from the weapon’s ordinary hit-point damage and is resolved using the legacy rules for temporary ability damage and spell resistance.
Edition Note
This is a legacy magic-weapon property. Later editions use different ability-damage and weapon-enhancement systems, so the +1-equivalent price and temporary Strength damage should not be imported unchanged.
Faint necromancy; CL 5th; Craft Magic Arms and Armor, ray of enfeeblement; Price +1 bonus.
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