Dagger of Venom
“Unleash Lethal Elegance: Dive into Darkness with the Dagger of Venom – A Poisonous Power That Strikes Swift and Silent!”
The Dagger of Venom is a masterfully crafted weapon, blending elegance with lethal efficiency. Its slender, double-edged blade is forged from an otherworldly alloy known as shadowsteel, giving it an obsidian hue that seems to absorb light rather than reflect it. The blade tapers to a wickedly sharp point, capable of effortlessly sliding between armor joints.
The hilt is a work of art, intricately adorned with coiling serpents in bas-relief. Crafted from a combination of darkened steel and a mysterious material resembling onyx, the hilt provides a comfortable yet secure grip. The serpents, with emerald-green eyes that glint ominously, seem to writhe and twist as if alive when the dagger is unsheathed.
Embedded within the pommel is a small compartment that houses a vial of an otherworldly venom, its deep green color shifting with an eerie luminescence. A carefully concealed mechanism allows the wielder to apply this venom to the blade with a subtle twist of the hilt, ensuring that the Dagger of Venom lives up to its name.
The crossguard, shaped like intertwined snake heads, serves both as a protective element and a testament to the serpent-themed craftsmanship. Hidden runes, etched discreetly along the blade, suggest an arcane purpose beyond the dagger’s apparent physical prowess.
Overall, the Dagger of Venom is a weapon that embodies a dark elegance, a fusion of supernatural craftsmanship and practical lethality. Its design and construction evoke a sense of mystery, hinting at the alchemical secrets and ancient inspirations that contributed to its creation.
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
This black +1 Dagger has a serrated edge.
It allows the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison effect must be invoked in the same round that the Dagger strikes.
Faint necromancy; CL 5th; Craft Magic Arms and Armor, poison; Price 8,302 gp; Cost 4,302 gp + 320 XP.