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Rusty Armor

Relics & Rituals: Excalibur

© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.

By Evan Jamieson, Lizard, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Excalibur team

This +1 Half-plate looks rusty and ill used, but is actually in excellent condition. It cannot be affected by rust, or by adverse weather conditions (most armor has to be tended carefully to keep the straps and joints from cracking in the heat or constricting in the cold). When ever a metal weapon strikes this armor, however, the weapon begins to rust. Every round after that, the weapon’s damage is reduced by an additional 2 points, as it becomes more pitted and corroded and damaged. When the penalty equals or exceeds the weapon’s normal damage (for example, three rounds for a short sword, since it does 1d6 and three rounds means it is doing 6 points less), the weapon has been completely destroyed. This effect works on armor and other metal items as well, doing 1d4 damage per round. Note, however, that magic items are immune to this effect.

Moderate transmutation; CL 11th; Craft Magic Arms and Armor; rusting grasp; Price 20,000 gp; Cost to Create 12,000 gp + 800 XP.

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