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Stranger Things (2016 – Present)

Stranger Things, By Netflix - Netflix, Public Domain, https://commons.wikimedia.org/w/index.php?curid=50284157
By Netflix – Netflix, Public Domain, https://commons.wikimedia.org/w/index.php?curid=50284157

Stranger Things is an American science fiction horror drama television series created by the Duffer Brothers and streaming on Netflix. The brothers serve as showrunners and are executive producers along with Shawn Levy and Dan Cohen. The series premiered on Netflix on July 15, 2016. Set in the 1980s in the fictional town of Hawkins, Indiana, the first season focuses on the investigation into the disappearance of a young boy (Will Byers) amid supernatural events occurring around the town, including the appearance of a girl with psychokinetic abilities (Eleven). The second season focuses on Will’s side effects from being in the Upside Down with its entities crawling into the real world. The third season focuses Eleven and Mike’s relationship as the kids continue their battle against the Upside Down entities. The series stars an ensemble cast including Winona RyderDavid HarbourFinn WolfhardMillie Bobby BrownGaten MatarazzoCaleb McLaughlinNoah SchnappSadie SinkNatalia DyerCharlie HeatonJoe KeeryCara Buono and Dacre Montgomery.

The Duffer Brothers developed the series as a mix of investigative drama alongside supernatural elements portrayed with horror, science fiction and childlike sensibilities. Setting the series in the 1980s, the Duffer Brothers infused references to the pop culture of that decade while several themes and directorial aspects were inspired primarily by the works of Steven SpielbergJohn Carpenter, and Stephen King, as well as anime and video games. They also took inspiration from strange experiments that took place during the Cold War and real world conspiracy theories involving secret government experiments.

Stranger Things has attracted record viewership on Netflix and has a broad, active and international fan base. The series has received critical acclaim for its characterization, pacing, atmosphere, acting, soundtrack, directing, writing, and homages to 1980s films. The series has received multiple awards and nominations including 39 Primetime Emmy Award nominations (and six wins), four Golden Globe Award nominations, a British Academy Television Award nomination, two Directors Guild of America Award nominations, three Writers Guild of America Award nominations, and three Grammy Award nominations. It has won a Screen Actors Guild Award for Outstanding Performance by an Ensemble in a Drama Series, two American Film Institute awards, a Critics’ Choice Television Award, and three People’s Choice Awards, among others.

ELEVEN | NEW NPC FOR DUNGEONS & DRAGONS FIFTH EDITION

By https://www.bustle.com/articles/188434-if-eleven-returns-for-stranger-things-season-2-millie-bobby-brown-wants-her-to-say-more, Fair use, https://en.wikipedia.org/w/index.php?curid=52444763
By https://www.bustle.com/articles/188434-if-eleven-returns-for-stranger-things-season-2-millie-bobby-brown-wants-her-to-say-more, Fair use, https://en.wikipedia.org/w/index.php?curid=52444763

Stat Anything – Eleven | New NPC for Dungeons & Dragons Fifth Edition – DM Dave | All Things Fifth Edition

Jane “El” Hopper (born Jane Ives), better known as Eleven, is one of the main protagonists of Stranger Things. Her character is portrayed by Millie Bobby Brown.

Eleven was kidnapped and raised in Hawkins National Laboratory, where she was experimented on for her inherited psychokinetic abilities. After escaping the lab, she was found by Mike, Lucas, and Dustin. Upon discovering her abilities, Mike believed that she could help find Will, their missing friend. During their time together, she and Mike formed a strong bond and quickly grew to like each other. It was ultimately revealed that, in a lab experiment, she made contact with a creature from another dimension, accidentally opening an inter-dimensional gateway. In an attempt to protect her friends, Eleven eventually faced and destroyed this monster in a showdown at Hawkins Middle School, mysteriously vanishing in the process.

Eventually, she was found to be alive, secretly living with Jim Hopper at his grandfather’s old cabin. After she grew impatient from being separated from her friends, Eleven went on a journey by herself, discovering her past in the process. Realizing that she could not leave her friends behind, she returned to Hawkins, reuniting with them, to help defeat yet another extra-dimensional threat. Eleven was then taken in by Hopper as his adopted daughter. This also allowed her to attend the Snow Ball dance with Mike.

During the summer of 1985, Eleven’s romantic relationship with Mike continued to blossom, much to Hopper’s dismay who took steps to complicate it. This resulted in Eleven forming an unlikely friendship with Max. Upon learning that the Mind Flayer had reappeared to stop her and get revenge on her friends, where it began flaying Billy and other people in Hawkins, so she joined her friends to defeat it. Amidst the ensuing fight to stop the Mind Flayer, Eleven lost her powers. Following Hopper’s apparent death, she was taken in by the Byers family. Three months later, before moving out of Hawkins with the Byers, Eleven and Mike made plans to visit each other at Thanksgiving while also professing her love for him.

Eleven

Medium humanoid (human), neutral good


Armor Class 10

Hit Points 33 (6d8 + 6)

Speed 30 ft.


Abilities Str 8 (-1), Dex 11 (+0), Con 13 (+1), Int 10 (+0), Wis 12 (+1), Cha 16 (+3)


Saving Throws Con +3, Int +2

Skills Perception +3, Survival +3

Damage Resistance psychic

Senses passive Perception 13

Languages English, Morse Code

Challenge 1 (200 XP)


Innate Spellcasting (Psionics). Eleven’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells requiring no material or somatic components:

  • At will: mage hand (the hand is invisible)
  • 3/day each: Bigby’s hand (the hand is invisible and immune to all damage)*, shieldtelekinesis*

Void Projection (Psionics). Eleven can project her astral body into the Void. She leaves her material body behind, which is conscious and able to speak; however, she is incapacitated and blind in regard to her own physical form. While in the Void, Eleven’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells requiring no components, targeting only creatures she can see in the void:

  • At will: legend lore*, message, read thoughts, scrying*, telepathy*

Over Exertion. Eleven’s Telekinetic Thrust and certain spells (marked with an asterisk) take a physical toll on Eleven’s mind and body. After using one of these spells, roll a d20. On a roll of 1, Eleven gains 1 level of exhaustion.


Actions

Unarmed StrikeMelee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Telekinetic Thrust*. Eleven targets a creature or unattended object within 30 feet of her. A creature must be Huge or smaller to be affected by this magic, and an object can weigh up to 5,500 pounds.

If the target is a creature, Eleven makes a Charisma check contested by the target’s Strength check. If Eleven wins the contest, she hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes 1d6 damage per 10 feet moved.

If the target is a Medium or smaller object that isn’t being worn or carried, Eleven hurls it up to 30 feet in any direction. Eleven can use the object as a ranged weapon, attacking one creature along the object’s path (+5 to hit) and dealing 5 (2d4) bludgeoning damage on a hit.

If the target is a Large object that isn’t being worn or carried, Eleven hurls it up to 15 feet in any direction. Any object in the space the object lands in must succeed on a DC 13 Strength or Dexterity saving throw (target’s choice) or be knocked prone and take 10 (3d6) bludgeoning damage. On a successful save, the creature takes only half the damage, isn’t knocked prone, and is pushed 5 feet out of the object’s space into an unoccupied space of the creature’s choice. If no unoccupied space is within range, the creature instead falls prone in the object’s space.

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