Blunderbuss

At a Glance

  • Weapon: Blunderbuss
  • Campaign status: Rare specialist early scatter gun
  • 5.5e / 2024: Campaign conversion with bullet and pellet modes
  • 5e / 2014: Campaign conversion
  • Pathfinder 1e: Early two-handed scatter firearm
  • D&D 3.5e: Campaign conversion from Renaissance firearm rules

The blunderbuss is a short, flared-muzzle firearm intended for close fighting and flexible shot loads. It is particularly suited to ships, gates, alleys and confined defensive positions.

Blunderbuss Rules by Edition

Blunderbuss — D&D 5.5e / 2024

Campaign conversion. Bullet load: 1d10 Piercing, range 20/60 ft., Ammunition, Loading, Two-Handed, Push. Pellet load: 15-foot cone; DC 13 Dexterity save; 1d10 Piercing on a failure, half on a success. Push applies only to bullet attacks.

Blunderbuss — D&D 5e / 2014

Campaign conversion. Bullet load deals 1d10 Piercing at 20/60 ft.; pellet load uses the same 15-foot cone and DC 13 Dexterity save. No Weapon Mastery.

Blunderbuss — Pathfinder 1e

Cost 2,000 gp Dmg (S/M) 1d6 / 1d8 Critical ×2
Range Special Misfire 1–2 (10 ft.) Capacity 1
Weight 8 lbs. Type B and P Special scatter

Pellets attack in a 15-foot cone; a bullet has a 10-foot range increment. It uses a bullet or group of pellets plus one dose of black powder, or an alchemical cartridge.

Blunderbuss — D&D 3.5e

Campaign conversion. Bullet load: 1d8 Small / 1d10 Medium Piercing, ×2, 30-foot range increment. Pellet load: 15-foot cone, DC 13 Reflex save, 1d10 Piercing on a failure or half on a success. Reloading requires a standard action.

What Changes Between Editions?

  • PF1e supplies the published scatter rules.
  • D&D editions use explicit campaign conversions to preserve the bullet-versus-pellet identity.

Related Equipment

Further Viewing

Blunderbuss reference video

Blunderbuss reference video

Sources and Licensing

Pathfinder rules derive from Ultimate Combat. D&D tabs are labelled campaign conversions where no exact core blunderbuss profile is used.

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