Magical Insight (General)
Your natural talent for magic allows you to more easily detect or manipulate magic.
Originally Posted by Shadowfoot of the Wizards Community forums.
- Prerequisites: Ability to cast 3rd-level spells without preparation, Any Metamagic feat.
- Benefit: Select up to two of the following sorcerer spells as bonus Spells Known: Analyze Dweomer, arcane sight, break enchantment, Detect Magic, disjoin, Dispel magic, globe of invulnerability, greater arcane sight, greater dispel magic, greater spell resistance, identify, lesser spell immunity, minor globe of invulnerability, minor reflection, Nondetection, permanency, read magic, remove curse, see invisibility, spell turning, or true seeing. The combined spell levels of the spell or spells chosen cannot exceed the maximum spell level that you can cast at the time the feat is taken minus 2; cantrips are considered to have half a spell level each. Classes without a full 9-level class spell list can learn these spells at the spell level they appear on their own spell lists; if the spell selected does not appear on their own spell list, they learn the spell at the sorcerer spell level.
- Special: You may take this multiple times; each time, you select two additional spells as bonus Spells Known. Each additional time the feat is chosen, the number of Metamagic feats you must know for the prerequisite increases by one (two Metamagic feats the second time it’s taken, three Metamagic feats the third time, etc.).