feat Allied Zeal
Allied Zeal (Fighter)(General)
Your zeal for combat inspires your allies.
Originally Posted by Shadowfoot of the Wizards Community forums.
- Prerequisites: Charisma 13, BAB +6, Have At Thee feat.
- Benefit: At the start of a combat encounter, you and all allies within 10 feet receive a +4 morale bonus to Initiative rolls, a +4 morale bonus to Will saves against fear spells and effects, and a +1 morale bonus on all melee attacks. These bonuses last for a number of rounds equal to your Charisma modifier, even if affected allies move beyond the 10-foot radius. Allied Zeal can be used once per combat encounter.
Keep this reference growing
If this page helped with your reading or game, you can support its upkeep or explore the curated books.
Explore the Bookshop — epics, classics and stories behind imagined worlds.
