Healer’s Kit

A healer’s kit is a collection of bandages, herbs and practical medical supplies carried for treating injuries away from a permanent place of care.

Legacy Rules

The kit provides a +2 circumstance bonus on Heal checks and is exhausted after 10 uses.

Feature Rule
Heal checks +2 circumstance bonus.
Uses 10.
After depletion The kit no longer provides its normal benefit until replaced or replenished as the campaign allows.

What a Use Represents

A use can represent clean dressings, herbs, splints, needles, salves or similar supplies. The exact contents are abstracted unless the campaign makes medical logistics important.

Edition Note

The bonus and ten-use limit belong to the legacy rules on this page. Other editions use different healing-kit mechanics. Use the equipment entry for the edition being played rather than importing this rule unchanged.

Adventure Use

Limited supplies make field medicine a meaningful resource. A damaged party far from a settlement may need to decide whether to spend a use on a minor injury or conserve the kit for something worse.

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