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Slimy Demodand

Slimy Demodand
AI Generated Artwork – NightCafe Creator

This muscular, frog-headed humanoid has tattered flesh hanging from its bat-like wings and is covered in a viscous slime.

Slimy demodands are more muscular than shaggy demodands, but aren’t as lithe or quick as their tarry brethren. They have froglike heads, similar to those of the shaggy demodands, but their constantly darting eyes give them a more feral look.

A slimy demodand stands 6 feet tall and weighs 500 pounds. Slimy demodands often serve as shock troops in demodand armies, but they are also frequently put in charge of gathering and keeping slaves. Slimy demodands have no magical mind control powers, but prefer to rely upon intimidation and physical threats anyway to manage their slaves and keep them in line.

Slimy Demodand CR 16

XP 76,800
CE Medium outsider (chaotic, demodand, evil, extraplanar)
Init +4; Senses darkvision 120 ft., detect good, detect magic, see invisibility; Perception +2; Aura stench (DC 26, 1d6 rounds)

DEFENSE

AC 30, touch 13, flat-footed 27 (+6 armor, +3 Dex, +11 natural)
hp 241 (21d10+126)
Fort +18, Ref +13, Will +14; +4 vs. divine spells
DR 10/good and magic; Immune acid, poison; Resist cold 10, fire 10; SR 27

OFFENSE

Speed 20 ft., fly 40 ft. (average)
Melee bite +30 (1d10+9 plus 2d6 acid), 2 claws +30 (2d6+13/19-20 plus 2d6 acid and grab)
Special Attacks acid, dread claws, faith-stealing strike
Spell-Like Abilities (CL 16th; concentration +19)

Constant—detect good, detect magic, see invisibility
At will—detect thoughts (DC 15), fear (DC 17)
3/day—acid fog, greater dispel magic
1/day—summon (level 6, 1d4 tarry demodands 50%)

STATISTICS

Str 28, Dex 18, Con 23, Int 14, Wis 15, Cha 17
Base Atk +21; CMB +30 (+34 grapple); CMD 44
Feats Bleeding Critical, Blind-Fight, Critical Focus, Flyby Attack, Greater Vital Strike, Improved Critical (claw), Improved Vital Strike, Intimidating Prowess, Lightning Reflexes, Power Attack, Vital Strike
Skills Acrobatics +11, Bluff +27, Climb +19, Fly +25, Intimidate +36, Knowledge (arcana) +13, Knowledge (planes) +13, Sense Motive +26, Spellcraft +20, Stealth +25, Survival +20
Languages Abyssal, Celestial, Common
SQ heretical soul

SPECIAL ABILITIES

Acid (Su)

A slimy demodand is coated in an ever-dripping layer of acid that deals an extra 2d6 points of acid damage on a successful natural attack. In addition, opponents that successfully strike a slimy demodand with an unarmed strike or natural attack take 2d6 points of acid damage.

Dread Claws (Ex)

A slimy demodand adds 1-1/2 times its strength bonus on all attack rolls made when using its claws.

ECOLOGY

Environment any (Abyss)
Organization solitary or slaving party (2 slimy demodands and 2-5 tarry demodands)
Treasure standard (masterwork breastplate, other treasure)

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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