War Machine
Originally Posted by Alurvelve of the Wizards Community forums.
War Machine (James Rhodes) Smart 3/Fast 3/Techie 5/Master Tinkerer 4
CR 15; Med-sized human; HD 12d6+3d8+180 (260 hp); Init +3, Spd 20ft, Fly 300ft; Def 29; BAB +6, Grp +18; Full Atk +23/+18 1d8+12 punch), or +15/+10 (2d12 heavy machine gun), or +15 (10d6 rocket launcher), or +12/+7 (7d6 uni beam); SV Fort +16, Ref +9, Will +12; AP 7; Rep 4; Strength 35 (15), Dexterity 16, Constitution 34 (14), Intelligence 17, Wisdom 16, Charisma 14; Height 6’1″ Weight 410
Starting Occupation; Military (personal firearm prof, pilot, navigate)
Talents; Savant, Plan, jury rig +4, extreme machine, master craft x3, build robot (dim, tiny, small, med)
Skills; Computer use +20, Craft (electronic) +20, Craft (mechanical) +20, Demolitions +10, Disable Device +20, Knowledge (current events) +9, Knowledge (popular culture) +5, Knowledge (earth & life science) +10, Knowledge (physical science) +20, Knowledge (technology) +20, Profession +10, Repair +20, Research +15, Spot +15, Drive +5, Search +15, Listen +15
Feats; Cautious, gear head, defensive martial art, Brawl, Improved Brawl, builder, exotic weapon prof rocket launcher, exotic weapon prof heavy machine gun
Wealth bonus; 16
Possessions; War machine suit (Armor bonus 9, Max Dexterity +0, check penalty -5, weight 200, targeting system +3 attack, +6 navigate, Listen, Search, Spot, master craft +3 attack rocket launcher, master craft +3 attack heavy machine gun, carrying capacity colossal size, acid/cold/electricity/fire resistance 10, DR 5/-)