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Giant Leech

Giant Leech
Giant Leech – AI Generated Artwork – NightCafe Creator

A parasite ballooned to monstrous proportions undulates in the muck, its circular maw a spiral of teeth.

These invertebrate parasitic relatives of the worm lurk in stagnant or slow-moving water, waiting for a suitable host.

They slink through the dark forest waters with their distinctive vertical undulation, following any movement they sense toward fresh blood. Some varieties have adapted to life in the oceans, and a rare few dwell on land, though land-dwelling leeches prefer humid, moist climates.


Leech, Giant

Leech Giant
Giant Leech – AI Generated Artwork – NightCafe Creator

Giant leeches lurk in placid ponds, babbling creeks, and mighty rivers.

Small beast, unaligned

Armor Class 13
Hit Points 7 (2d6)
Speed 15 ft., swim 30 ft.

STRDEXCONINTWISCHA
6 (-2)16 (+3)10 (+0)1 (-5)10 (+0)2 (-4)

Saving Throws Dex + 5, Con +2
Skills Stealth +5
Senses tremorsense 30 ft., passive Perception 10
Languages –
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Amphibious. The leech can breathe air and water.

ACTIONS

  • BiteMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the leech attaches to the target. While attached, the leech doesn’t attack. Instead, at the start of each of the leech’s turns, the target loses 5 (1d4 + 3) hp due to blood loss. The leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

Giant Leech

CR 2XP 600
N Medium vermin (aquatic)
Init +1; Senses blindsight 30 ft., scent; Perception +0

DEFENSE

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 19 (3d8+6)
Fort +5, Ref +2, Will +1
Immune mind-affecting effects
Weaknesses susceptible to salt

OFFENSE

Speed 5 ft., swim 20 ft.
Melee bite +2 (1d6 plus attach)
Special Attacks blood drain

STATISTICS

Str 11, Dex 12, Con 14, Int —, Wis 10, Cha 1
BaseAtk +2; CMB +2 (+10 when attached); CMD 13 (can’t be tripped)
Skills Stealth +1 (+9 in swamps), Swim +8; Racial Modifiers +8 Stealth in swamps
SQ amphibious

SPECIAL ABILITIES

Attach (Ex)

When a giant leech hits with a bite attack, it latches onto its target and automatically grapples. The giant leech loses its Dexterity bonus to AC and has an AC of 10, but holds on with great tenacity and automatically inflicts bite damage each round. A giant leech has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached giant leech can be struck with a weapon or grappled itself—if its prey manages to win a grapple check or Escape Artist check against it, the giant leech is removed.

Blood Drain (Ex)

A giant leech drains blood at the end of each turn it is attached, inflicting 1 point of Strength and Constitution damage.

Susceptible to Salt (Ex)

A handful of salt burns a giant leech as if it were a flask of acid, causing 1d6 points of damage per use.

ECOLOGY

Environment temperate or warm marshes
Organization cluster, pair, or brood (3–6)
Treasure none

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