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Oni, Ice Yai

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

This blue-skinned giant has three eyes, fangs, and claws. Its hair seems to be formed of delicate strands of ice.

Source: Pathfinder d20pfsrd.com

Ice Yai CR 14
XP 38,400

CE Large outsider (cold, oni, giant, native, shapechanger)

Init +2; Senses Darkvision 60 ft., Low-Light Vision; Perception +22
DEFENSE
AC 27, touch 12, flat-footed 24 (+4 armor, +2 Dexterity, +1 Dodge, +11 natural, -1 size)

hp 200 (16d10+112); regeneration 5 (fire or acid)

Fort +17, Ref +7, Will +12

Immune cold; SR 25

Weaknesses vulnerability to fire
OFFENSE
Speed 50 ft., Fly 50 ft. (perfect)

Melee 4 slams +24 (2d8+9)

Ranged icy missile +17 (4d6 cold)

Space 10 ft.; Reach 10 ft.

Special Attacks staggering strikes

Spell-Like Abilities (CL 18th; Concentration +22)  

Constant – fly, mage armor  

At will – darkness, invisibility (self only)  

3/day – charm monster (DC 18), cone of cold (DC 19), deep slumber (DC 17), gaseous form (self only)  

1/day – polar ray, solid fog
STATISTICS
Strength 29, Dexterity 14, Constitution 25, Intelligence 12, Wisdom 15, Charisma 18

Base Atk +16; CMB +26; CMD 39

Feats Cleave, Combat Reflexes, Dodge, Great Cleave, Mobility, Power Attack, Spring Attack, Vital Strike

Skills Bluff +23, Disguise +13, Fly +20, Intimidate +23, Knowledge (arcana) +11, Perception +22, Sense Motive +13, Spellcraft +8, Stealth +17 (+21 in snow), Use Magic Device +14; Racial Modifiers +4 Stealth in snow

Languages Common, Giant

SQ change shape (Medium or Large humanoid; alter self or giant form I)
SPECIAL ABILITIES
Icy Missile (Su)   As a swift action, the ice yai can fire a dart of ice from its third eye. This dart is a ranged touch attack (+20 attack bonus), dealing 4d6 points of cold damage on a hit. This attack has a range of 180 feet with no range increment.  

Staggering Strikes (Ex)   An ice yai can strike twice per round with its two slam attacks. A creature struck by more than two of these slam attacks in a round must make a DC 28 Fortitude save or be staggered for 1 round. The save DC is Strength-based.
ECOLOGY
Environment cold mountains

Organization solitary or gang (1 plus 4-16 frost giants)

Treasure standard

The ice yai is a sinister creature that combines the brutality of a frost giant with the grace and style of a skilled martial artist. Although its magical powers are formidable, it prefers to fight in melee using its slam attacks, leading its minions in merciless combat. It uses its mobility to cast combat spells or launch shards of ice from its third eye.

An ice yai is a natural leader among frost giants, tempering their savagery with its own Wisdom. A tribe led by an ice yai may still raid settlements of neighboring humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices—the ice yai teach that methods that rely upon the threat of violence are often even more effective than actual violence. Despite this strangely enlightened philosophy, an ice yai never passes up an opportunity to reinforce its capacity for slaughter, and will often demand that its subjects take part in show battles, both for the entertainment of the tribe and to nurture the ice yai’s insatiable ego and sense of dominion over its subjects.

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3  

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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