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Minion of Set

Deities & Demigods

Rich Redman, Skip Williams, James Wyatt

Minion of Set
Medium-Size outsider (Chaotic, Evil)
Hit Dice:6d8+6 (33 hp)
Initiative:+4 (Improved Initiative); see below for animal form
Speed:30 ft.; see below for animal form
AC:22 (+12 natural); see below for animal form
Attacks:+1 khopesh +9/+4 melee; mighty composite longbow (+2 Strength bonus) +8/+3; see below for animal form
Damage:+1 khopesh 1d8+3; mighty composite longbow (+2 Strength bonus) 1d8+2; see below for animal form
Face/Reach:5 ft. by 5 ft./5 ft.; see below for animal form
Special Attacks:Alternate form; see below for animal form
Special Qualities:Fear immunity, SR 12; see below for animal form
Saves:Fort +6, Ref +5, Will +7; see below for animal form
Abilities:Strength 14, Dexterity 11, Constitution 12, Intelligence 13, Wisdom 14, Charisma 13; see below for animal form
Skills:Bluff +10, Hide +9, Intimidate +10, Knowledge (religion) +10, Move Silently +9, Spot +11
Feats:Exotic Weapon Proficiency (khopesh), Improved Initiative
Climate/Terrain:Any land or underground
Organization:Solitary or band (2-20)
Challenge Rating:6
Treasure:Gear
Alignment:Always chaotic evil
Advancement:By character class

As their name suggests, minions of Set are servants of that evil god. Their name can only hint, however, at the depravity and cruelty these inhuman monsters hide behind their human faces. In its natural form, a minion of Set appears human, with bronzed skin and black hair. It seems to wear scaly black full plate armor, but this is actually natural armor of incredible toughness. It wields a magical khopesh and a mighty longbow. Each minion of Set also has the ability to assume the form of a specific animal: either a Large viper, a dire bear, a giant crocodile, a dire hyena, or a Large monstrous scorpion.

In animal form, a minion of Set retains a definite cast of evil to its features and is always a large and powerful example of its animal kind.

Combat

Minions of Set prefer to fight in human form if possible, since they dislike revealing their true nature unless it is absolutely necessary. They change to animal form only if a battle is going poorly or their foes already recognize
their true nature. They are disorganized combatants, each looking for an opportunity to perform some act of glory or courage in order to win favor in Set’s eyes, rather than cooperating to guarantee their success.

Alternate Form: A minion of Set has one alternate form, that of a Large or Huge animal. The transformation resembles the shapechange spell in that the minion gains the extraordinary abilities of the animal form, but changing form is a move-equivalent action (not a free action as for shapechange). In animal form, a minion of Set gains the physical abilities, speed, size and reach, and extraordinary abilities of the animal. Its natural armor remains the same in both forms. Statistics for minions in animal forms are summarized below.

Large Viper: Large outsider; Init +7; Spd 20 ft., climb 20 ft., Swim 20ft.; AC 24 (-1 size, +3 Dexterity, +12 natural); Atk +5 melee (1d4 plus poison, bite); Face/Reach 5 ft. by 5 ft. (coiled)/10 ft.; SA Poison; SQ Scent; SV Fort +5, Ref +8; Strength 10, Dexterity 17, Constitution 11.

Dire Bear: Large outsider; Init +5; Spd 40 ft.; AC 22 (-1 size, +1 Dexterity, +12 natural); Atk +15/+15 melee (2d4+10, claws), +10 melee (2d8+5, bite); Face/Reach 10 ft. by 20 ft./10 ft.; SA Improved grab; SQ Scent; SV Fort +9, Ref +6; Strength 31, Dexterity 13, Constitution 19.

Giant Crocodile: Huge outsider; Init +5; Spd 20 ft., Swim 30 ft.; AC 21 (-2 size, +1 Dexterity, +12 natural); Atk +12 melee (2d8+12, bite) or +12 melee (1d12+12, tail slap); Face/Reach 10ft. by 20 ft./10 ft.; SA Improved grab; SV Fort +9, Ref +6; Strength 27, Dexterity 12, Constitution 19.

Dire Hyena: Large outsider; Init +6; Spd 50 ft.; AC 23 (-1 size, +2 Dexterity, +12 natural); Atk +12 melee (1d8+10, bite); Face/Reach 5 ft. by 10ft./5 ft.; SA Trip; SQ Scent; SV Fort +8, Ref +7; Strength 25, Dexterity 15, Constitution 17.

Large Monstrous Scorpion: Large outsider; Init +4; Spd 50 ft.; AC 21 (-1 size, +12 natural); Atk +8/+8 melee (1d6+3, claws), +3 melee (1d6+1 plus poison, sting); Face/Reach 5 ft. by 10 ft./5 ft.; SA Improved grab, squeeze, poison; SV Fort +7; Strength 17, Dexterity 10, Constitution 14.

Minion of Set Characters

Minions of Set occasionally advance in levels as clerics of Set, which is their favored class, or as rogues, blackguards, or assassins.

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