Imp Ear of Hell

Even among the elite of infernal society there exists the lowly, those who are beyond notice. The imps are such creatures.
Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.
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Not even considered worthy of the name “devil,” these lowly creatures are forced to make their own way through Hell. The Ears of Hell are those imps who have managed to find a powerful patron among the Courtiers of Perdition, and they strive to make their wretched lives somehow worthwhile to that master, in the hopes of great reward.
The Ears of Hell are in constant competition with devils, which have the advantage of being devils true. Even so, the Ears often manage to make themselves useful. Since they are not bound by the same laws that govern actual devils, they can make their abusive presence known on the Prime much easier. Many an Ear of Hell has become an infernal spy upon a foolhardy mage that desired a familiar. And so, the Ears shuttle information back to their dread masters in Perdition, keeping them informed of the happenings of the Prime Material.
Imp, Max HD (Imp Ear of Hell) | |
Tiny outsider (Evil, Extraplanar, Lawful) | |
Hit Dice | 9d8+18 (58 hp) |
Initiative | +10 (+6 Dexterity, +4 Improved Initiative) |
Speed | 20 ft., Fly 50 ft. (perfect) |
Armor Class | 23 (+6 Dexterity, +5 natural, +2 size), touch 18, flat-footed 16 |
Base Attack/Grapple | +9/+2 |
Attack | Sting +17 melee (1d4+1 and poison) |
Full Attack | Sting +17 melee (1d4+1 and poison) |
Space/ Reach | 2 ½ ft. /0 ft. |
Special Attacks | Poison, spell-like abilities |
Special Qualities | Alternate form, Darkvision 60 ft., damage reduction 5/good or silver, fast healing 2, immunity to poison, resistance to fire 5. |
Saves | Fort +8, Ref +12, Will +8 |
Abilities | Strength 13, Dexterity 23, Constitution 14, Intelligence 13, Wisdom 15, Charisma 16 |
Skills | Bluff +15, Diplomacy +17, Gather Information +15, Hide +26, Listen +14, Move Silently +18, Sense Motive +14, Spellcraft +13, Spot +14 |
Feats | Flyby Attack, Improved Initiative, Virulent Poison, Weapon Finesse |
Environment | The Nine Hells of Perdition |
Organization | Solitary |
Challenge Rating | 5 |
Treasure | None |
Alignment | Lawful Evil |
Advancement | N/A |
Poison (Ex): Initial damage 1d4 Dexterity, secondary damage 2d4 Dexterity. DC 20 negates. The save DC is Constitution-based, and includes a +2 racial bonus.
Spell-like Abilities:
- At will – detect good, Detect Magic, invisibility; 3/day – greater teleport (self plus 50 pounds only);
- 1/day – suggestion. Caster level 9 th ; DC 13 + spell level.
- 1/week- commune (6 questions). Caster level 12 th .
Alternate Form (Su): An Imp Ear of Hell may assume other forms at will as a standard action. This ability functions as a polymorph spell cast on itself, except that the Ear of Hell does not regain hit points for changing form, and an individual Ear can only assume up to 5 different forms, no larger than Large in size. Common forms include small humanoids, dire wolves, dire boars, rats, ravens, and monkeys.