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Devil, Amaimon

Amaimon

This massive creature stands nearly 10 feet tall and looks like a bloated, squat humanoid with scarlet flesh. It has a long curved and forked tail, clawed hands and feet, and a round, squashed head with two small horns just above its sapphire-colored eyes.

Source:Pathfinder d20pfsrd.com

Amaimon’s are wicked and cruel diabolic creatures that take great pleasure in the torture and slaying of other creatures. For this, they are often found serving as inquisitors and “information extractors” under the various dukes of Hell. Their methods of torture vary from amaimon to amaimon but include both standard torture methods (racks, screws, weights) and exotic torture methods (capturing their fiery poisonous breath weapon in vials and injecting it into the bloodstream of a living creature, for example). Amaimons care little for other creatures, including their own kind. They are completely self-absorbed, selfish, and evil.

An amaimon stands about 9 feet tall and weighs about 700 pounds.

Amaimon Devil CR 8
XP 4,800

LE Large outsider (devil, evil, extraplanar, lawful)

Init +8; Senses Darkvision 60 ft.; Perception +16

Aura fear (10 ft., Will DC 15)
DEFENSE
AC 23, touch 13, flat-footed 19 (+4 Dexterity, +10 natural, –1 size)

hp 94 (9d10+45); regeneration 5 (good, silver)

Fort +8, Ref +10, Will +8

DR 10/silver; Immune fire, poison; Resist acid 10, cold 10; SR 19
OFFENSE
Speed 40 ft.

Melee 2 claws +16 (1d8+7), bite +15 (2d6+7)

Space 10 ft.; Reach 10 ft.

Special Attacks breath weapon (40-ft. cone, 4d6 fire plus 2d6 Constitution, Reflex DC 21, usable 1d4 rounds)

Spell-Like Abilities (CL 10th)   At will – greater teleport (self plus 50 pounds of objects only), major image (DC 14), protection from good, wall of fire (DC 15)
1/day – summon (level 4, 2d10 lemures 50% or 1 amaimon 35%)
STATISTICS
Strength 24, Dexterity 18, Constitution 21, Intelligence 14, Wisdom 14, Charisma 12

Base Atk +9; CMB +17; CMD 31

Feats Alertness, Deceitful, Improved Initiative, Power Attack, Weapon Focus (claw)

Skills Acrobatics +13, Bluff +15, Diplomacy +13, Disguise +3, Intimidate +13, Knowledge (planes) +14, Perception +16, Sense Motive +16, Survival +14

Languages Common, Draconic, Infernal; telepathy 100 ft.
ECOLOGY
Environment any (Hell)

Organization solitary, pair, or gang (2-4)

Treasure standard
TACTICS
An amaimon ruthlessly attacks any creatures it encounters. It begins combat with its breath weapon seeking to engulf as many of its opponents within the area as possible. It always enters combat against good-aligned foes with its protection from good in effect raking with its claws and gnashing with its bite. If the battle turns against the amaimon it summons a horde of lemures or another amaimon to its aid.

Section 15: Copyright Notice – Tome of Horrors Complete

Amaimon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

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