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Demon, Vrock, Harbingers of Screeching Chaos

Vrock
Create

A Vrock is a fearsome demon from the Abyss, resembling a monstrous, vulture-like creature with a humanoid frame. Standing over 10 feet tall, its body is covered in mottled, dark feathers and leathery, scarred skin. Its head is that of a grotesque bird, with a sharp, hooked beak, glowing red eyes, and a menacing crown of spiny, twisted horns. The Vrock’s talons, capable of rending flesh with ease, are as long as swords, and its wings stretch wide, allowing it to soar through the skies with deadly grace.

Vrocks are chaotic and malicious, reveling in destruction and fear. They thrive on sowing terror and discord, often entering a frenzied state during battle. These demons have an innate sense of superiority, viewing themselves as apex predators in the Abyss. They often serve as foot soldiers or generals for more powerful demons, taking pleasure in dominating weaker creatures and subverting order. Their aura of fear causes nearby enemies to panic, leaving them vulnerable to the Vrock’s devastating talons and deadly shrieks.

Vrocks typically dwell in the desolate, war-torn landscapes of the Abyss, where they find solace in the constant turmoil. These realms are filled with volcanic plains, jagged mountains, and charred remnants of ancient civilizations, all reflecting the unyielding chaos they thrive in. They are drawn to areas of violent conflict or suffering, where they can feed off the fear and destruction of the weak.

In combat, Vrocks strike quickly from the air, using their fear aura to disorient enemies before diving in with ferocious talon attacks. They are relentless, often tearing through ranks of enemies with reckless abandon. When they’re not fighting, they are constantly scheming, seeking to further their own dominance within the Abyss, as well as the broader chaotic planes. Their ultimate motivation is not just to conquer but to plunge the multiverse deeper into disorder and despair, ensuring that they remain at the top of the demonic hierarchy.


  • Vrock 5e
  • Vrock 5e
  • Vrock 3.5
Vrock
Create

Large fiend (demon), chaotic evil


Armor Class 15 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 40 ft., fly 60 ft.


STRDEXCONINTWISCHA
17 (+3)15 (+2)18 (+4)8 (-1)12 (+1)14 (+2)

Saving Throws Dex +5, Con +7, Wis +4
Skills Perception +4
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Abyssal, telepathy 120 ft.
Challenge 6 (2,300 XP)


Traits

Magic Resistance. The Vrock has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The Vrock’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

  • At will: darkness, detect magic
  • 1/day each: heroism, mirror image, telekinesis

Spores (Recharge 6). The Vrock releases a cloud of toxic spores. Each creature within 10 feet of the Vrock must succeed on a DC 14 Constitution saving throw or be poisoned. While poisoned in this way, a creature takes 5 (1d10) poison damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Keen Sight. The Vrock has advantage on Wisdom (Perception) checks that rely on sight.


Actions

Multiattack. The Vrock makes two attacks: one with its beak and one with its talons.

  • Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
    Hit: 10 (2d6 + 3) piercing damage.
  • Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
    Hit: 14 (2d10 + 3) slashing damage.

Stunning Screech (Recharge 5-6). The Vrock emits a horrific screech. Each creature within 20 feet of it that can hear it must succeed on a DC 14 Constitution saving throw or be stunned until the end of the Vrock’s next turn. Fiends are immune to this effect.


Tactics

  • Opening Moves: The Vrock often opens combat by using its Spores ability to poison nearby enemies and sow chaos. If outnumbered or in a precarious position, it casts mirror image to protect itself.
  • Close Quarters Combat: It takes to the air, using its flight speed to stay mobile while engaging enemies with its Talons and Beak attacks. The Vrock focuses on weaker targets, aiming to incapacitate them quickly.
  • Crowd Control: The Vrock uses its Stunning Screech strategically, targeting clusters of enemies to disrupt their formation and leave them vulnerable to follow-up attacks.
  • Defensive Tactics: If significantly injured, the Vrock might retreat into darkness, relying on its superior darkvision to strike from the shadows.
  • Desperate Measures: In dire situations, the Vrock might use its innate telekinesis to hurl enemies into hazardous terrain or keep them at bay while it escapes.

Unique Features

Dance of Despair (Recharge 5-6). The Vrock performs an eerie, hypnotic dance. Each creature within 30 feet of the Vrock that can see it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of its turns, ending the effect on a success.

  • This ability can be used to scatter foes or render them ineffective in combat, emphasizing the Vrock’s chaotic and fearsome nature.
Vrock
Create

A cloud of spores and a trail of feathers surrounds this twisted cross between a man and a gigantic vulture.

Family: Demons

Large fiend (demon), chaotic evil

Armor Class 15 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 40 ft., fly 60 ft.

STRDEXCONINTWISCHA
17 (+3)15 (+2)18 (+4)8 (-1)13 (+1)8 (-1)

Saving Throws Dex +5, Wis +4, Cha +2
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 6 (2,300 XP)

Special Traits

  • Magic Resistance: The vrock has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The vrock makes two attacks: one with its beak and one with its talons.
  • BeakMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • TalonsMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
  • Spores (Recharge 6): A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
  • Stunning Screech (1/Day): The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn’t a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock’s next turn.
Vrock
Create

Profane champions of the Abyss, vrocks embody all the rage, hatred, and violence of that despicable realm. As ravenous and grotesquely opportunistic as the scavengers they resemble, vrocks delight in bloodshed, relishing the sounds and sensations of ripping the still-pulsing entrails from a living husk.

A typical vrock stands 8 feet tall and weighs 400 pounds. Vrocks generally form from the evil souls of hateful and wrathful mortals, particularly those who were career criminals, mercenaries, or assassins.


Vrock
Large outsider (Chaotic, Extraplanar, Evil)
Hit Dice10d8+70 (115 hp)
Initiative+2
Speed30 ft. (6 squares), Fly 50 ft. (average)
Armor Class22 (-1 size, +2 Dexterity, +11 natural), touch 11, flat-footed 20
Base Attack/Grapple+10/+20
AttackClaw +15 melee (2d6+6)
Full Attack2 claws +15 melee (2d6+6) and bite +13 melee (1d8+3) and 2 talons +13 melee (1d6+3)
Space/Reach10 ft./10 ft.
Special AttacksDance of ruin, spell-like abilities, spores, stunning screech, summon demon
Special QualitiesDamage reduction 10/good, Darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, Spell Resistance 17, telepathy 100 ft.
SavesFort +14, Ref +9, Will +10
AbilitiesStrength 23, Dexterity 15, Constitution 25, Intelligence 14, Wisdom 16, Charisma 16
SkillsConcentration +20, Diplomacy +5, Hide +11, Intimidate +16, Knowledge (any one) +15, Listen +24, Move Silently +15, Search +15, Sense Motive +16, Spellcraft +15, Spot +24, Survival +3 (+5 following tracks)
FeatsCleave, Combat Reflexes, Multiattack, Power Attack
EnvironmentA chaotic evil-aligned plane
OrganizationSolitary, pair, gang (3-5), or squad (6-10)
Challenge Rating9
TreasureStandard
AlignmentAlways chaotic evil
Advancement11-14 HD (Large); 15-30 HD (Huge)
Level Adjustment+8

Combat

Vrocks are vicious fighters who like to fly down into the enemy and cause as much damage as possible. They prance about in battle, taking briefly to the air and bringing their clawed feet into play. Despite their advantage in mobility, the vrocks’ deep love of battle frequently leads them into melee combats against heavy odds.

A vrock’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Dance of Ruin (Su): To use this ability, a group of at least three vrocks must join hands in a circle, dancing wildly and chanting. At the end of 3 rounds of dancing, a wave of crackling energy flashes outward in a 100-foot radius. All creatures except for demons within the radius take 20d6 points of damage (Reflex DC 18 half ). Stunning, paralyzing, or slaying one of the vrocks stops the dance. The save DC is Charisma-based.

Spell-Like Abilities: At will-mirror image, telekinesis (DC 18), greater teleport (self plus 50 pounds of objects only);

1/day-heroism.

Caster level 12th. The save DCs are Charisma-based.

Spores (Ex): A vrock can release masses of spores from its body once every 3 rounds as a free action. The spores automatically deal 1d8 points of damage to all creatures adjacent to the vrock. They then penetrate the skin and grow, dealing an additional 1d4 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 days.) A delay poison spell stops the spores’ growth for its duration. bless, Neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of Holy Water.

Stunning Screech (Su): Once per hour a vrock can emit a piercing screech. All creatures except for demons within a 30-foot radius must succeed on a DC 22 Fortitude save or be stunned for 1 round. The save DC is Constitution-based.

Summon Demon (Sp): Once per day a vrock can attempt to summon 2d10 dretches or another vrock with a 35% chance of success. This ability is the equivalent of a 3rd-level spell.

Skills: Vrocks have a +8 racial bonus on Listen and Spot checks.

VROCK LORE

Originally posted by Eric Cagle

Evandar_TAybara of the Wizards Community forums.

On this Thread

Characters with ranks in Knowledge (The planes) can learn more about vrocks. When a character makes a successful
skill check, the following lore is revealed, including the lore from the lower DCs.

Knowledge (The planes)
DCResult
15Vrocks serve a dual purpose as guards for more powerful demons and as aerial assault troops.
20Because of their insatiable love of combat, vrocks can sometimes get lured into situations where they are heavily outnumbered and outgunned. They can emit a terrifying screech that stuns opponents.
25Vrocks produce deadly spores that can penetrate armor. The effect of these spores can last a full minute, slowly eating away at the victim’s skin.
30Three or more vrocks can join talons together and whirl about in a terrible dance that sends out devastating waves of crackling energy.
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