Demon, Darkness Given Hunger, “The Maw of Corruption”
“Unleash the ultimate terror of decay: Darkness Given Hunger, the monstrous ooze that devours everything in its path before revealing a demon lord’s true form!”

Darkness Given Hunger is a terrifying ooze that serves as one of the most powerful creatures within the service of Juiblex, the demon lord of slimes and corruption. It manifests as a massive, writhing mass of dark, viscous slime, its surface covered in pulsating, acidic pustules. Its form shifts constantly, dripping with a sickening greenish fluid, a visual testament to the rotting and disease it embodies. The ooze is large, often described as being capable of overwhelming a room or cavern, and as it moves, it leaves a trail of filth, degrading everything it touches.
In behavior, Darkness Given Hunger is an unrelenting predator. It devours anything organic or living that crosses its path, absorbing matter into its form and growing ever more ravenous. Its modus operandi is simple but horrific: it attacks by engulfing its prey, suffocating and dissolving them within its toxic mass. The slime’s acidic nature not only eats through flesh and bone but also causes a slow, agonizing death by corruption. Once the ooze reaches a critical point, it “dies,” only to reveal a Hezrou demon that emerges from the depths of the mass, taking control and continuing the carnage.
Habitat-wise, Darkness Given Hunger thrives in the Abyss, particularly within the layers of filth and decay that Juiblex controls, such as Molor, a realm of perpetual degradation. It also appears in places corrupted by Juiblex’s influence, often in the sewers, caves, or sunken ruins where the air is thick with rot.
Motivated by its eternal hunger and its master’s will, Darkness Given Hunger serves Juiblex in the spreading of chaos, disease, and decay. Its ultimate purpose is to engulf the cosmos in a tide of corruption, continuing to spread the influence of Juiblex wherever it goes. The creature is less concerned with material gain or power than with the act of destruction itself—transforming entire ecosystems and civilizations into endless sludge.
Darkness Given Hunger 5e
Darkness Given Hunger 5e
Darkness Given Hunger 3.5
Darkness Given Hunger

Kain’s 5e Monstrous Manual – Page 56 – Dicefreaks (tapatalk.com)
Gargantuan ooze (demon), chaotic evil
________________________________________________________________________________
Armor Class 7
Hit Points 465 (30d20 + 150)
Speed 20 ft., climb 20 ft.
________________________________________________________________________________
STR 20 (+5) DEX 5 (-3) CON 20 (+5) INT 5 (-3) WIS 12 (+1) CHA 13 (+1)
________________________________________________________________________________
Saving Throws Str +10, Con +10, Wis +6
Damage Resistances fire; bludgeoning, and piercing from nonmagical weapons
Damage Immunities acid, cold, lightning, poison, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses blindsight 60 ft., passive Perception 11
Languages Abyssal; telepathy 120 ft.
Challenge 16 (15,000 XP)
________________________________________________________________________________
Amorphous: Darkness Given Hunger can move through a space as narrow as 1 inch wide without squeezing.
Corrosive Form: A creature that touches Darkness Given Hunger or hits it with a melee attack while within 15 feet of it takes 18 (4d8) acid damage. Any weapon made of metal or wood that hits Darkness Given Hunger corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. Darkness Given Hunger can eat through 6-inch-thick, wood or metal in 1 round.
Magic Resistance. Darkness Given Hunger has advantage on saving throws against spells and other magical effects.
Spider Climb: Darkness Given Hunger can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Stench. Any creature that starts its turn within 10 feet of Darkness Given Hunger must succeed on a DC 18 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to Darkness Given Hunger’s stench for 24 hours.
ACTIONS
________________________________________________________________________________
Multiattack Darkness Given Hunger makes two psuedopod attacks.
Pseudopod: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 38 (6d10 + 5) bludgeoning damage plus 36 (8d8) acid damage. In addition, armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
REACTIONS
________________________________________________________________________________
Split When Darkness Given Hunger is subjected to lightning or slashing damage, a chunk splits off into a new black pudding if it has at least 10 hit points. Each new pudding has hit points equal to half Darkness Given Hunger’s current hit points, rounded down. New puddings are one size smaller than Darkness Given Hunger.
Darkness Given Hunger

You see creeping towards you, a massive, glistening, black pile of ooze. Hundreds of skulls and bones circulate throughout its gelatinous body. In the center of its body rests a bright red light, which is the only source of light within its body. The monster carries with it, a powerful stench, which is toxic and nauseating.
Originally Posted by RAGNAROKISCOMING2007 of the Wizards Community forums.
Darkness Given Hunger is massive gelatinous demon created by Juiblex. Most believe Juiblex sire this monstrosity by mating with a succubus. This is not true. The truth is that Darkness Given Hunger was accidentally created by Juiblex. As Juiblex moves around he leaves behind slime. This slime usually dissipates immediately after disjoining Juiblex‘s body. Darkness Given Hunger is the one exception.
It started out as a slime but had animalistic Intelligence. Immediately after being cast off of Juiblex, this slime began devouring the small fungi which dot Shedaklah. It immediately began to grow form the fungi it consumed, until eventually it began devouring demons. Juiblex took note of this abomination and declared himself its master. It accepted this fact and became one of Juiblex‘s strongest and most loyal allies. To this day, it continues to devour its surroundings and grow in size. It has even grown far larger than its creator, but still remains loyal to the Slime King.
Darkness Given Hunger ‘stands’ 20 ft. at the ‘shoulder and is 45 ft wide. It weighs 23 tons.
Darkness Given Hunger | |
Gargantuan outsider (chaotic, evil, extraplanar) | |
HD | 45d8 + 675 + 60 (1,095 hp) |
Initiative | +10 |
Speed | 30ft., Climb 30 ft. |
AC | 50 (+2 Dexterity, +42 natural, -4 size) touch 8, flat-footed 48 |
BAB/ Grapple | +45/+72 |
Attack | Bite +60 melee (2d6 + 23 plus 5d6 unholy plus poison/19-20 (roll 1d4 to determine the number of bites)) |
Full attack | Bite +60 melee (2d6 + 23 plus 5d6 unholy plus poison/19-20 (roll 2d4 to determine the number of bites)), and 4 slams (4d6 + 7 + 5d6 acid) |
Space/reach | 20ft./ 20ft. |
Special attacks | Constrict, Red Eye, Dissolve, Engulf, Improved Grab, Poison, Spell-like abilities, Stench |
Special qualities | Amorphous, Blindsight 120 ft., Darkvision 120ft., DR 20/Epic Good and cold iron, DR30/-, Energy Resistance to Cold 30 and Fire 30 , Immunity to Acid, Electricity and Poison, Immunity to Bludgeoning and Impact Damage, Maddening Skull Chatter, ooze Traits, Ravaged Form (Many Mouths), SR 55 |
Saves | Fort +45, Ref +32, Will +32 |
Abilities | Strength 40, Dexterity 14, Constitution 41, Intelligence 10, Wisdom 14, Charisma 10 |
Skills | Climb +77, Concentration +63, Hide +38, Intimidate +48, Listen +50, Move Silently +50, Search +48, Spot +50 |
Feats | Greater Weapon Focus (bite), greater weapon specialization (bite),Weapon Focus (bite), Weapon Specialization (bite), |
Epic Feats | Epic Weapon Focus (bite), Epic Weapon Specialization (bite) |
Environment | Shedaklah (Abyss) |
Organization | Solitary (unique) |
CR | 33 |
Treasure | Nothing |
Alignment | Chaotic Evil |
Combat
Darkness Given Hunger usually tries to engulf everything in sight. It makes good use of its Red Eye ability against ranged opponents. Though weak at casting spells, Darkness Given Hunger does have spell-like abilities, though it rarely uses them.
Amorphous (Ex): Bludgeoning weapons and impact damage deal no damage to Darkness Given Hunger. He is able to slip through spaces that otherwise could accommodate a creature no larger than Small because of his jelly-like substance.
Constrict (Ex): It deals 4d6 + 14 points of damage plus 2d6 acid with a successful grapple check, in addition to damage from his slam attack.
Dissolve (Ex): Its acidic touch deals 75 points of damage per round to wood or metal objects. Armor and clothing worn by a creature Juiblex strikes dissolves immediately unless the owner succeeds a Reflex save DC 47. A metal or wooden weapon that strikes Darkness Given Hunger dissolves immediately unless the owner succeeds a Reflex save DC 47, although the weapon deals normal damage before dissolving. The DC is Constitution-based.
Engulf (Ex): Darkness Given Hunger can engulf any Colossal or smaller creature he is grappling by making a successful grapple check. He can also automatically engulf helpless creatures. An engulfed creature takes constriction damage plus 10d6 acid damage each round and is considered to be grapple and trapped within his body. Additionally, an air-breathing creature must hold their breath or begin to drown. A creature can escape Darkness Given Hunger’s body by succeeding on a grapple check with their own grapple check or Escape Artist check.
Darkness Given Hunger Darkness Given Hunger can engulf up to 1 Colossal creature, 2 Huge creatures, 4 Large creatures, 16 Medium creatures, 64 Small creatures, 216 Small creatures, or an unlimited number of Diminutive creatures.
Improved Grab (Ex): Whenever Darkness Given Hunger makes a successful slam attack, he can attempt a grapple check. If successful, he establishes a hold and can constrict or engulf.
Maddening Skull Chatter (Ex): Skulls of countless creatures, circulate throughout Darkness Given Hunger’s body. They constantly chatter causing creatures to go insane. Any creature within 60 ft of Darkness Given Hunger must succeed a Will save DC 47 or be under the effects of an insanity spell for 3 minutes or for as long as they stay within range. DC is Constitution-based.
Poison (Ex): Injury; Fortitude save DC 47 negates; initial damage – 3d4 Constitution damage; secondary damage 3d4 Strength damage. DC is Strength-based.
Ravaged Form (Many Mouths): Darkness Given Hunger contains many mouths within its gelatinous body. His mouths constantly shift around his body like his eyes. Thus, when making a single bite attack he must roll 1d4 to determine how many bites hit their mark. When making a full attack with a bite, he must roll 2d4 to determine how many bites hit their mark.
Red Eye (Su): Darkness Given Hunger is no longer blind. Juiblex has instilled a red eye of a powerful balor it once devoured into Darkness Given Hunger. With this red eye, Darkness Given Hunger can as a standard action launch forth a 120 ft line of black and red lightning bolts. The bolts deal 14d10 points of unholy damage. Reflex save DC 47 halves damage. Those hit by the terrible bolts must also succeed a Fortitude save DC 47 or be stunned for 1d8 + 2 rounds. DC is Constitution-based.
Spell-like abilities: CL 45; DC 12 + spell level
- At will – acid breath, animate object, blasphemy, blink , chaos hammer, deeper darkness, desecrate, detect good, detect magic, dispel good, dispel magic, magic circle against good, summon swarm, teleport without error (self plus 100 pounds), unholy aura, unholy blight
- 9/day – gaseous form, meteor swarm
Stench (Ex): Darkness Given Hunger constantly exudes a foul smell of toxic slime. Any creature within 30 ft of Darkness Given Hunger must succeed a Fortitude save DC 47 or become nauseated for3d6 + 2 rounds. Creatures who save successfully still take a -4 penalty to attack rolls but is immune to Darkness Given Hunger’s stench for the next 24 hours. A delay poison or Neutralize poison spell of at least 40th level can remove this effect.
Darkness Given Hunger

Gargantuan Ooze (Demon), Chaotic Evil
Armor Class: 10
Hit Points: 370 (20d20 + 140)
Speed: 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
24 (+7) | 6 (-2) | 24 (+7) | 5 (-3) | 12 (+1) | 9 (-1) |
Saving Throws: Constitution +11, Wisdom +5
Skills: Perception +5
Damage Resistances: Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Acid, Poison
Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses: Blindsight 120 ft. (Blind Beyond This Radius), Passive Perception 15
Languages: Understands Abyssal but cannot speak
Challenge: 17 (18,000 XP)
Traits
Amorphous Body. Darkness Given Hunger can move through a space as narrow as 1 inch wide without squeezing.
Corrosive Aura. At the start of each of Darkness Given Hunger’s turns, creatures within 15 feet of it take 14 (4d6) acid damage unless they are immune to acid. Nonmagical objects within the aura take damage each round as if affected by the acid splash spell.
Engulf. Darkness Given Hunger can occupy another creature’s space. A creature that starts its turn in the same space as the ooze must succeed on a DC 19 Dexterity saving throw or be engulfed. While engulfed, the creature is restrained, blinded, and suffocating. The creature takes 28 (8d6) acid damage at the start of each of the ooze’s turns. If the ooze moves, the engulfed creature moves with it.
Legendary Corruption. When Darkness Given Hunger is reduced to 0 hit points, it collapses into a pool of slime, and a Hezrou demon (Monster Manual, p. 60) emerges from its remains. The Hezrou is hostile to all creatures except demons.
Regeneration. Darkness Given Hunger regains 10 hit points at the start of its turn if it has at least 1 hit point remaining and is in contact with a pool of slime or similar material.
Actions
Multiattack. Darkness Given Hunger makes two attacks with its Pseudopod.
Pseudopod. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.
Hit: 22 (4d8 + 7) bludgeoning damage plus 14 (4d6) acid damage.
Slime Wave (Recharge 5–6). Darkness Given Hunger releases a corrosive wave of slime in a 30-foot radius. Each creature in the area must make a DC 19 Dexterity saving throw, taking 45 (10d8) acid damage on a failed save, or half as much on a success. The area becomes difficult terrain for 1 minute.
Spawn Ooze (1/Day). Darkness Given Hunger creates two Black Puddings (Monster Manual, p. 241) in unoccupied spaces within 20 feet. The puddings are under its control and act on its initiative.
Legendary Actions
Darkness Given Hunger can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn.
- Acidic Lash. Darkness Given Hunger lashes out with a pseudopod at a creature within 15 feet. Melee Weapon Attack: +12 to hit, one target. Hit: 14 (2d8 + 7) bludgeoning damage plus 10 (3d6) acid damage.
- Corruptive Pulse (Costs 2 Actions). The ooze emits a pulse of corruptive energy. Creatures within 15 feet must succeed on a DC 19 Constitution saving throw or take 21 (6d6) acid damage and be poisoned until the end of their next turn.
- Shift and Spread. Darkness Given Hunger moves up to its speed without provoking opportunity attacks, leaving behind a 10-foot radius pool of acid that lasts until the end of its next turn.
Tactics
- Opener: Start combat with Slime Wave to deal heavy AoE damage and control the battlefield with difficult terrain.
- Close Quarters Combat: Use Engulf to trap and dissolve weaker or heavily armored melee fighters while keeping others at bay with Pseudopod.
- Legendary Actions: Use Acidic Lash to strike high-damage threats and Shift and Spread to reposition, forcing enemies into the corrosive terrain.
- Summons: Call Black Puddings with Spawn Ooze to divide the party’s attention, especially targeting spellcasters or ranged attackers.