Baltazo “the Seeping Sovereign”

Baltazo the Seeping Sovereign is a demon lord.
Description
Baltazo is a minor demon lord, a retired general noted for several Blood War victories. He appears as an extremely corpulent human male with an elongated face and deep green skin that constantly fizzles and pops, spilling sickly fluids upon his poorly-fitting uniform with dozens of medals and ribbons.
Relationships
The ambitious Baltazo was one of several opportunistic demon lords who flocked to Hollow’s Heart, hoping to make it their own, while Fraz-Urb’luu was imprisoned on the Material Plane. Baltazo knew he could not hope to command Hollow’s Heart, but saw opportunity in the growing conflict.
Instead of staking his own claim, he instead conquered one of the iron fortresses of Pazunia, commanding the nearby gateway to Hollow’s Heart to allow him to subtly influence the affairs of the layer, and afford him prestige elsewhere in the Abyss. Fraz-Urb’luu wiped out most of the rival demon lords fighting over his layer when he returned, but saw value in Baltazo’s defense of the Pazunia gate and the two demons came to an agreement. Baltazo is therefore a sponsored vassal of Fraz-Urb’luu, and sometimes acts as his diplomat or interlocutor.
Realm
Baltazo rules the iron fortress known as Shullen-Gat on Pazunia, which is on the precipie of the pit leading to Fraz-Urb’luu’s lair. From there, he stands sentinel over the pit to Hollow’s Heart.
Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.
Baltazo | |
Large outsider (Chaotic, Cosmic, Evil, Mazza’im) | |
Hit Dice | 35d8 + 490 (770 hp) |
Initiative | +10 |
Speed | 40 ft. |
Armor Class | 54 (+9 deflection, +2 Dexterity, +9 insight, +24 natural, -1 size), touch 30, flat-footed 43 |
Base Attack/Grapple | +35/+54 |
Attack | Sabre +47 melee (2d6 + 20 /17-20/x2) |
Full Attack | Sabre +47 melee (2d6 + 20 /17-20/x2) and bite (2d8 + 7) |
Space/Reach | 10 ft. /10 ft. |
Special Attacks | Caustic skin, grant move action, spell-like abilities, summon demons, |
Special Qualities | Damage reduction 20/good and cold iron, Darkvision, immunity to electricity and poison, martial auras, resistance to acid 20, cold 20 and fire 20, Spell Resistance 37, telepathy 500 ft. |
Saves | Fort +33, Ref +33, Will +31 |
Abilities | Strength 41, Dexterity 15, Constitution 38, Intelligence 32, Wisdom 28, Charisma 29 |
Skills | Bluff +51, Concentration +33, Diplomacy +66, Forgery +49, Gather Information +55, Hide +36, Intimidate +36, Knowledge (arcana) +30, Knowledge (history) +49, Knowledge (local) +49, Knowledge (nobility and royalty) +49, Knowledge (the planes) +49, Knowledge (religion) +49, Listen +47, move silently +40, Perform (weapon drill) +51, Ride, +40 Search +49, Sense Motive +47, Spot +47, Survival +28 (+32 on other planes, +32 tracking), Use Magic Device +47 |
Feats | Combat Expertise, Combat Reflexes, Dark Speech, Improved Critical (sabre), Improved Initiative, Mounted Combat, Natural Leader, Power Attack, Ride-By Attack, Skill Focus (Diplomacy), Spirited charge |
Epic Feats | Epic Reputation, Superior Initiative |
Climate/Terrain | Pazunia (Abyss) |
Organization | Solitary (unique) |
Challenge Rating | 27 |
Treasure | Double Standard |
Alignment | Chaotic Evil |
Caustic Skin (Ex): Baltazo’s disgusting skin is constantly boiling and popping with sickening fizzles. Any creature striking Baltazo with a natural weapon or unarmed strike takes 3d6 points of acid damage and must make a Fortitude save (DC 41) or contract both Filth fever and demon chills. Creatures grappling with Baltazo take 10d6 points of acid damage per round and suffer a -6 circumstance penalty on their Fortitude save.
Spell-like Abilities:
- Always active – true seeing, unholy aura (DC 27);
- At will – alter self, animate dead, deeper darkness, desecrate, detect good, detect law, dominate monster (DC 28), fear (DC 23), greater dispel magic, greater teleport, insanity (DC 26), power word stun, pyrotechnics, suggestion (DC 22), symbol of death (DC 27), symbol of pain (DC 26), symbol of stunning (DC 27), telekinesis (DC 24), unhallow, unholy blight (DC 23), wall of fire;
- 3/day – blasphemy (DC 26), destruction (DC 26), fire storm (DC 27), implosion (DC 28)
Caster level 26th
Summon Demons (Sp): 2/day, Baltazo can summon 1d4 balors, 1d4 molydei or 3d6 hezrou.
Martial Auras: Baltazo can project a variety of auras around him. All auras affect allies within a range of 100 feet. Commander auras do not affect Baltazo himself, major and minor auras do. Baltazo can project two of each type of aura at any given time. He typically projects the bloodthirsty, reckless, motivate ardor, motivate attack, accurate strike and over the top auras.
Commander Auras: Baltazo has the following commander auras.
- Bloodthirsty: Allies gain a +1 morale bonus on damage against wounded enemies.
- Opportunistic: Allies deal 1d6 additional damage when making attacks of opportunity
- Reckless: Allies deal 1d6 additional damage on charge attacks
- Sneaky: Allies deal 1d6 additional damage while flanking.
- Major Auras: Baltazo can manifest the following major auras.
- Hardy Soldiers: Damage reduction 6/-
- Motivate Ardor: +6 damage
- Motivate Attack: +6 melee attack
- Motivate Urgency: +30 foot movement rate
- Resilient Troops: +6 bonus on saves
Minor Auras: Baltazo can manifest the following minor auras
- Accurate Strike: +9 bonus to confirm critical hits
- Art of War: +9 bonus on disarm, trip, bull rush and Sunder attempts
- Demand Fortitude: +9 bonus on Fortitude saves
- Force of Will: +9 bonus on Will saves
- Master of Tactics: +9 damage bonus while flanking
- Over the Top: +9 damage bonus while charging
- Watchful Eye: +9 bonus on Reflex saves