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Ame-onna, (Storm Hag)

Image copyright Matthew Meyers. See more at, Ame-onna
Image copyright Matthew Meyers. See more at

This gaunt woman appears soaking wet, her long black hair clinging to her bony face and neck. Her skin has a slight bluish sheen to it and her hands are twisted into claws.

Source Demiurge113
Originally posted on Probing the Membrane of Science

Ame-onna are a race of hags dedicated to spreading gloom and misery wherever they go. Unlike other hags, they rarely revel in their wickedness, but rather a pall of depression tinges their cruel actions. In lands where the ame-onna ply their cruel trade, superstition dictates that they were originally mortal women who were transformed by grief and madness, such as that caused by the loss of a child. Ame-onna do share a fixation for children, although they typically view them as a source of food. Occasionally an ame-onna may kidnap a child to raise as her own, and these poor foundlings typically end up murderous maniacs.

The physically weakest of the hags, ame-onna compensate for this deficiency with superior magical prowess. They have fantastic control over weather and electricity, and can call down bolts of lightning to sear their opponents. Ame-onna never venture from their aquatic lairs unless it is raining, whether by a natural storm or by their own magical manipulations. An ame-onna’s skin is always moist, like that of a frog, and drinks in moisture like a sponge. During downpours, they wander the streets and alleys of towns, trusting to their magical gaze to keep guards or citizens from interfering with their bloody work. The mere sight of an ame-onna strikes a deep chord of despair into the hearts of their victims, causing them to neglect even basic self-defense as the hag rends them apart with claws and spells.

Due to their magical gifts, ame-onna often assume leadership positions within any hag covens they join. These covens are rarely as subtle as those commanded by green hags, preferring destructive acts of nihilism.

Ame-Onna CR 7
XP 3,200  

CE Medium monstrous humanoid (aquatic)

Init +7; Senses darkvision 60 ft., Perception +16, storm sight
AC 18, touch 13, flat-footed 15 (+3 Dexterity, +1 natural, +4 armor)  

hp 82 (11d10+22)

Fort +7, Ref +10, Will +9

Resist electricity 20; Weakness light sensitivity
Speed 30 ft., Swim 20 ft.

Melee 2 claws +13 (1d4+2/19-20), bite +13 (1d4+2)  

Special Abilities gaze of apathy

Spell-like Abilities CL 11th, concentration +15 (+19 casting defensively)

Constant- mage armor, pass without trace At will-alter self, fog cloud, ray of enfeeblement (DC 15), water breathing

3/day-empowered shocking grasp 1/day-call lightning (DC 17), crushing despair (DC 18), dimension door

1/week- control weather
Strength 15, Dexterity 17, Constitution 14, Intelligence 13, Wisdom 14, Charisma 18  

Base Atk +11; CMB +13; CMD 26

Feats Combat Casting, Combat Expertise, Empower Spell-like Ability (shocking grasp), Great Fortitude,
Improved Critical (claw), Improved Initiative

Skills Bluff +15, Intimidate +18, Perception +16, Stealth +17, Survival +16, Swim+10

Languages Common, Giant SQ amphibious, stormsoul
Environment temperate lakes or urban  

Organization solitary or coven (3 hags of any kind)

Treasure standard
Special Abilities
Gaze of Apathy (Su) dazed 1 round, range 30 feet, Will save DC 18 negates. Creatures that succeed this save cannot be affected by that ame-onna’s gaze of apathy for 24 hours. Creatures that fail the save can take no actions, including attempting to avert their gaze.  

Storm Sight (Su) An ame-onna’s perception checks are not affected by weather of any kind, either magical or mundane. An ame-onna can see normally in fog, a blizzard or any weather effects that limit visibility.

Stormsoul (Su) In rain or when underwater, an ame-onna gains fast healing 2.
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