Fenghuang
This immense bird of prey is over 100 feet long from the top of its multicolored crown to the tip of its finned, fishlike tail. Its wings span nearly 200 feet. It is covered in feathers of red, blue, green, orange, and yellow, while black and white stripes run the length of its body.
Originally Posted by Shade of the En World forums.
Also known as the oriental phoenix, the feng huang is among the greatest of avian creatures. Fully aware of its beauty and power, the feng huang is self-centered and arrogant.
Although rarely encountered on the Material Plane, feng huang generally make their elaborate nests of spun gold and silver high atop massive ornamental trees in remote areas of other planes. Feng huang are not bothered by extreme temperatures or weather, so they can reside in nearly any environment.
Feng huang are herbivorous, feeding mostly on flowers and bamboo, and prefer to drink sweet beverages, such as fruit juices or honey-filled waters. They covet treasure, particularly gems.
Feng huang are extremely rare. A female feng huang lays only one egg each year, and each such egg has only 1% chance of hatching.
Much larger than the standard phoenix, a feng huang’s bill and neck are shorter in proportion to its body.
A feng huang can speak with any creature with a language, thanks to its tongue ability, and with any avian creature (even those without languages).
Feng Huang | |
Gargantuan magical beast (Extraplanar) | |
Hit Dice | 22d10+132 (253 hp) |
Initiative | +6 |
Speed | 30 ft. (6 squares), Fly 120 ft. (average) |
Armor Class | 26 (-4 size, +2 Dexterity, +13 natural, +5 deflection), touch 13, flat-footed 24 |
Base Attack/Grapple | +22/+46 |
Attack | Claw +30 melee (3d6+12/19-20) or bite +30 melee (4d6+12) |
Full Attack | 2 claws +30 melee (3d6+12/19-20) and bite +25 melee (4d6+12) |
Space/Reach | 20 ft./15 ft. |
Special Attacks | Animate fire, breath weapon, flame storm, spell-like abilities, spit flame |
Special Qualities | Control temperature, remove disease, Darkvision 60 ft., defensive aura, damage reduction 15/epic and cold iron, Low-Light Vision, melt weapons, rebirth, Spell Resistance 37, telepathy 60 ft., tongues |
Saves | Fort +19, Ref +15, Will +14 |
Abilities | Strength 34, Dexterity 14, Constitution 23, Intelligence 18, Wisdom 17, Charisma 21 |
Skills | Concentration +31, Diplomacy +9, Knowledge (Arcana) +29, Knowledge (the planes) +29, Sense Motive +30, Spellcraft +33, Spot +28, Survival +3 (+7 on other planes) |
Feats | Epic Will, Flyby Attack, Hover, Improved Critical (claw), Improved Initiative, Quicken Spell-Like Ability (invisibility), Snatch, Wingover |
Environment | Any extraplanar |
Organization | Solitary |
Challenge Rating | 26 |
Treasure | Double standard |
Alignment | Always chaotic neutral |
Advancement | – |
Level Adjustment | – |
COMBAT
A feng huang prefers to avoid combat, but fights aggressively if provoked. It prefers to rely on its spell-like and supernatural abilities rather than resorting to melee combat.
Animate Fire (Su): As a standard action, a feng huang can transform a normal fire into an equivalently-sized fire elemental under its control. After 10 minutes, the elemental reverts to a normal fire.
Breath Weapon (Su): Once per round, 50-foot line, damage 3d10 fire, Reflex DC 27 half. The save DC is Constitution-based.
Control Flames (Su): As a standard action, a feng huang can pyrokinetically control the intensity or movements of one fire source. This functions exactly like the control flames psionic power, treating the feng huang as a 20th-level manifester for determining the power’s effects.
Control Temperature (Su): As a swift action, a feng huang can raise or lower the temperature by 10 degrees in a 100-foot-radius centered on itself. Subsequent uses of this ability stack, so it could, for example, raise the temperature by a total of 20 degrees after two rounds.
remove disease (Su): With the touch of its wings, a feng huang can remove any disease instantly, even those of a magical nature or requiring a caster level check (such as mummy rot).
Defensive Aura (Su): A feng huang has a +5 deflection bonus to Armor Class. This ability is always in effect.
Flame Storm (Su): Twice per day, a feng huang can unleash a deadly cloud of flame in a 20-foot-high, 15-foot-radius spread. Each creature in the area takes 40d6 points of fire damage (Reflex DC 27 half). The save DC is Constitution-based.
Melt Weapons (Ex): Any metal weapon that strikes a feng huang must succeed on a DC 27 Fortitude save or melt away into slag. The save DC is Constitution-based.
Rebirth (Su): When a feng huang is reduced to 0 hp, it does not die. Instead, its body disappears in a flash of (harmless) flame and smoke, replaced by a jade-like egg. The egg hatches into a feng huang in 3d10 days, which then magically grows to maturity in one day.
Spell-Like Abilities: At will–dispel magic, invisibility, plane shift;
3/day–fire seeds (DC 21), fire shield, heat metal (DC 17), produce flame, pyrotechnics (DC 17);
1/day–incendiary cloud (DC 23), wall of fire.
Caster level 20th. The save DCs are Charisma-based.
After 10 rounds of ritual and preparation– dismissal (DC 20), Dispel Evil (DC 19). Caster level 40th. The save DCs are Charisma-based.
The following abilities are always active on the feng huang, as the spells (casterlevel 20th); detect evil, Detect Magic, protection from evil. They can be dispelled, but the feng huang can reactivate them as a free action.
Spit Flame (Su): As a standard action, a feng huang can spit two balls of fire to a range of x feet. This requires a ranged touch attack, and deals 2d10 points of fire damage on a successful hit.
tongues (Su): A feng huang can speak with any creature that has a language, as though using a tongues spell (caster level 20th). This ability is always active. It can also speak normally with any avians.
Originally appeared in Test of the Samurai (1989).