Deer, Golden horned

Majestic and graceful, this powerful animal has golden branching antlers atop it head.
Immortal golden-horned deer’s originally consecrated to the goddess Artemis
Name Herd Animal, Stag Celestial creature/Awakened CR 4
XP 1200
N Medium Animal (Magical beast)
(Green Faith Initiate )
Init +3; Senses Low-light Vision, Scent; Perception +10
AC 13, Touch 13, flat footed 10 ( No Armour, Shield, none)
(+3 Dex)
hp 37 (2d8+2d8+16);
Fort +7, Ref +6, Will +2
Damage reduction 5/magic, Resistance to Acid, Cold, Electricity 5, Spell Resistance 5+CR
Speed 50
Melee
Single Attack Gore +6 (1d6+3)
Full Attack
Gore +6 (1d6+3) Mithral
2 Hoof +1 (1d4+1)
Space 5ft.; Reach 5
Special Attacks
Smite Evil The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).
Str 16, Dex 17, Con 18, Int 11, Wis 15, Cha 10
Base Attack 3 CMB 6 ; CMD 19 CMD Bonus +4 vs. trip
Feats
Alertness: +2 Perception +2 Sense motive,
Run: Can run at 5 times normal speed, +4 bonus to Acrobatic jumps,
Skill Focus (Acrobatics): +3 Acrobatics
Skills Acrobatics 11, Intimidate 2, Perception 10, Sense Motive 4, Stealth 8
Languages
Environment any land
Organization Solitary, Pair, Herd 3-20
Treasure None
Low-light Vision: A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions.
Scent: This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.
When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the sources location.
A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarrys odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Mithral antlers : Mithral weapons count as silver for the purpose of overcoming damage reduction. (1700gp)
Total Value = 1700