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Celestial Bison

Celestial Bison
My Images (midjourney.com)

Appearance: A Celestial Bison is a majestic creature, larger than its earthly counterpart. Its fur is a radiant white, shimmering with a soft, ethereal glow. Its eyes are a deep, tranquil blue, reflecting the wisdom of the ages. The bison’s large, curved horns are a gleaming silver, seeming to catch and reflect the light of the stars themselves.

Behavior: Celestial Bison are generally peaceful creatures, preferring to avoid conflict when possible. However, they are fiercely protective of their herd and will not hesitate to use their considerable strength to defend it. They are intelligent and wise, often showing a deep understanding of the world around them.

Habitat: Celestial Bison are primarily found in the Beastlands, also known as the Happy Hunting Grounds, a plane known for its abundant wildlife and natural beauty. This plane, with its wide, open spaces and clear, star-filled skies, provides an ideal habitat for these majestic creatures. The Beastlands reflect the Celestial Bison’s nature, with vibrant, otherworldly flora and fauna, making it a perfect home for them.

Modus Operandi: In times of conflict, a Celestial Bison relies on its natural strength and endurance. It uses its powerful horns to gore its enemies, and can cause a stampede if threatened. It also has a variety of innate spell-like abilities, including resistance to certain types of damage and the ability to see in the dark.

Motivation: As celestial creatures, these bison are motivated by a desire to maintain balance and harmony in the universe. They are often seen as guardians of their plane, using their strength and wisdom to protect it from harm.


  • Celestial Bison 5e
  • Celestial Bison 3.5
Celestial Bison
My Images (midjourney.com)

Large celestial, neutral good

Armor Class 13 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 40 ft.

STRDEXCONINTWISCHA
22 (+6)10 (+0)18 (+4)3 (-4)11 (+0)4 (-3)

Skills Perception +4
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses passive Perception 14
Languages understands Celestial but can’t speak
Challenge 6 (2,300 XP)

Charge. If the bison moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Innate Spellcasting. The bison’s spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:

  • At will: light
  • 3/day each: cure wounds, lesser restoration
  • 1/day each: dispel evil and good, raise dead

Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Healing Touch (3/Day). The bison touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

A bison from the Altamira cave ceiling, one of the most famous paintings  from there. Celestial, Bison
A bison from the Altamira cave ceiling, one of the most famous paintings from there.

From D&D Wiki

These herd animals can be aggressive when protecting young and during the mating season, but they generally prefer flight to fighting. A bison stands more than 6 feet tall at the shoulder and is 9 to 12 feet long. It weigh 1,800 to 2,400 pounds. The bison’s statistics can be used for almost any large herd animal.


Celestial Bison
Size/TypeLarge magical beast (Extraplanar)
Hit Dice5d8+15 (37 hp)
Initiative+0
Speed40 ft. (8 squares)
Armor Class13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple+3/+13
AttackGore +8 melee (1d8+9)
Full AttackGore +8 melee (1d8+9)
Space/Reach10 ft./5 ft.
Special AttacksStampede
Special QualitiesLow-Light Vision, Scent, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 10, Damage reduction 5/magic
SavesFort +7, Ref +4, Will +1
AbilitiesStrength 22, Dexterity 10, Constitution 16, Intelligence 3, Wisdom 11, Charisma 4
SkillsListen +7, Spot +5
FeatsAlertness, Endurance
EnvironmentTemperate plains in any good-aligned plane
OrganizationSolitary or herd (6-30)
Challenge Rating3
TreasureNone
AlignmentAlways good (any)
Advancement6-7 HD (Large)
Level Adjustment

COMBAT

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Stampede (Ex): A frightened herd of bison flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five bison in the herd (Reflex DC 18 half ). The save DC is Strength-based.

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