Fiendish Snake, Giant Constrictor
Giant constrictor snakes are more aggressive than their smaller cousins, principally because they need a great amount of food to survive. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim che
Fiendish Snake, Giant Constrictor | |
Size/Type | Huge magical beast (Extraplanar) |
Hit Dice | 11d8+14 (63 hp) |
Initiative | +3 |
Speed | 20 ft. (4 squares), Climb 20 ft., Swim 20 ft. |
Armor Class | 15 (-2 size, +3 Dexterity, +4 natural), touch 11, flat-footed 12 |
Base Attack/Grapple | +8/+23 |
Attack | Bite +13 melee (1d8+10) |
Full Attack | Bite +13 melee (1d8+10) |
Space/Reach | 15 ft./10 ft. |
Special Attacks | Constrict 1d8+10, improved grab |
Special Qualities | Scent, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 16, Damage Reduction 5/magic |
Saves | Fort +8, Ref +10, Will +4 |
Abilities | Strength 25, Dexterity 17, Constitution 13, Intelligence 3, Wisdom 12, Charisma 2 |
Skills | Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16 |
Feats | Alertness, Endurance, Skill Focus (Hide), Toughness |
Environment | Warm forests in an evil-aligned plane |
Organization | Solitary |
Challenge Rating | 7 |
Treasure | None |
Alignment | Always evil (any) |
Advancement | 12-16 HD (Huge); 17-33 HD (Gargantuan) |
Level Adjustment | – |
To perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
COMBAT
Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Constrict (Ex): On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.
Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.