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Fiendish Snake, Giant Constrictor

Johann Heinrich Füssli Füssli, Reiter von Riesenschlange überfallen
Johann Heinrich Füssli Füssli, Reiter von Riesenschlange überfallen

Giant constrictor snakes are more aggressive than their smaller cousins, principally because they need a great amount of food to survive. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.

Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim che

Fiendish Snake, Giant Constrictor
Size/TypeHuge magical beast (Extraplanar)
Hit Dice11d8+14 (63 hp)
Initiative+3
Speed20 ft. (4 squares), Climb 20 ft., Swim 20 ft.
Armor Class15 (-2 size, +3 Dexterity, +4 natural), touch 11, flat-footed 12
Base Attack/Grapple+8/+23
AttackBite +13 melee (1d8+10)
Full AttackBite +13 melee (1d8+10)
Space/Reach15 ft./10 ft.
Special AttacksConstrict 1d8+10, improved grab
Special QualitiesScent, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 16, Damage Reduction 5/magic
SavesFort +8, Ref +10, Will +4
AbilitiesStrength 25, Dexterity 17, Constitution 13, Intelligence 3, Wisdom 12, Charisma 2
SkillsBalance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16
FeatsAlertness, Endurance, Skill Focus (Hide), Toughness
EnvironmentWarm forests in an evil-aligned plane
OrganizationSolitary
Challenge Rating7
TreasureNone
AlignmentAlways evil (any)
Advancement12-16 HD (Huge); 17-33 HD (Gargantuan)
Level Adjustment

To perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

COMBAT

Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Constrict (Ex): On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.

Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

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