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Fiendish Boar

Fiendish Boar
My Images (midjourney.com)

Appearance: The Fiendish Boar is a grotesque amalgamation of nature’s fury, with obsidian-black fur that seems to absorb all light, creating an eerie, shadowy presence. Its tusks, twisted and razor-sharp, gleam ominously in the darkness, contrasting sharply with its bloodshot, malevolent eyes. Atop its monstrous frame are ominous, jagged horns that give it an almost demonic appearance.

Behavior: This malevolent creature is characterized by a cunning intelligence that sets it apart from ordinary boars. Known for its sadistic pleasure in tormenting its prey, the Fiendish Boar exhibits a deceptive playfulness, luring victims into a false sense of security before launching a relentless assault. Its movements are stealthy, and it relishes the fear it instills in those unfortunate enough to cross its path.

Habitat: It is a creature of the shadows, preferring dense, foreboding forests where its dark coat allows it to seamlessly blend into the surroundings. It is most commonly found in regions untouched by human presence, lurking in the depths of ancient woodlands where the line between reality and nightmare blurs.

Modus Operandi: The Fiendish Boar employs a cunning strategy, utilizing its ability to mimic the sounds of the forest to disorient and confuse its prey. It often strikes from the shadows, ambushing unsuspecting travelers or hunters with swift and brutal precision. Its tusks and horns become deadly weapons, causing injuries that are not just physical but also deeply psychological, as it revels in the terror it inflicts.

Motivation: Driven by an insatiable hunger for power and dominance, the Fiendish Boar is rumored to be cursed or possessed by an ancient malevolent force. Its motivation lies in spreading fear and chaos, as though it draws strength from the terror it instills in the hearts of those who encounter it. Some believe it is a guardian of forbidden secrets hidden deep within the forests, while others think it is a vengeful spirit seeking retribution for the encroachment of humans into its sacred territory.


  • Fiendish Boar 5e
  • Fiendish Boar 3.5
Fiendish Boar
My Images (midjourney.com)

Large monstrosity, chaotic evil

Armor Class 14 (natural armor)
Hit Points 105 (14d10 + 28)
Speed 40 ft.


STRDEXCONINTWISCHA
18 (+4)12 (+1)14 (+2)8 (-1)10 (+0)6 (-2)

Skills Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 5 (1,800 XP)


Keen Smell. It has advantage on Wisdom (Perception) checks that rely on smell.

Shadow Blend. In dim light or darkness, the Fiendish Boar can use the Hide action as a bonus action.


Actions

Multiattack. The Fiendish Boar makes three attacks: one with its tusks and two with its horns.

Tusk. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 4) slashing damage.

Horn Thrust. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 4) piercing damage.

Shadow Ambush. Once per day, the Fiendish Boar can magically teleport up to 60 feet to an unoccupied space it can see in dim light or darkness. It can then make one attack against a surprised target.


Reactions

Evasive Maneuvers. When the Fiendish Boar is hit by an attack, it can use its reaction to half the damage taken and move up to half its speed without provoking opportunity attacks.


Legendary Actions

The Fiendish Boar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The Fiendish Boar regains spent legendary actions at the start of its turn.

Move. The Fiendish Boar moves up to its speed without provoking opportunity attacks.

Tusk Attack. The Fiendish Boar makes a Tusk attack.

Terrifying Presence (Costs 2 Actions). Each creature of the Fiendish Boar’s choice within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Fiendish Boar’s Terrifying Presence for the next 24 hours.


Lair Actions

On initiative count 20 (losing initiative ties), the Fiendish Boar takes a lair action to cause one of the following effects:

Unearthly Squeal The Fiendish Boar emits an otherworldly squeal. Each creature within 60 feet of the Fiendish Boar must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Oleo sobre lienzo. Cuadro ganadoer del concurso FICAAR Jannamaria, Fiendish Boar
Oleo sobre lienzo. Cuadro ganadoer del concurso FICAAR Jannamaria

‘ Fiendish Boar’ – Though not carnivores, these wild swine are bad-tempered and usually charge anyone who disturbs them. A boar is covered in coarse, grayish-black fur. Adult males are about 4 feet long and 3 feet high at the shoulder.

From D&D Wiki


Fiendish Boar
Size/TypeMedium magical beast (Extraplanar)
Hit Dice3d8+12 (25 hp)
Initiative+0
Speed40 ft. (8 squares)
Armor Class16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple+2/+4
AttackGore+4 melee (1d8+3)
Full AttackGore +4 melee (1d8+3)
Space/Reach5 ft./5 ft.
Special AttacksFerocity
Special QualitiesLow-Light Vision, Scent, Darkvision 60 ft., Resistance to cold and fire 5, Spell Resistance 8
SavesFort +6, Ref +3, Will +2
AbilitiesStrength 15, Dexterity 10, Constitution 17, Intelligence 3, Wisdom 13, Charisma 4
SkillsListen +7, Spot +5
FeatsAlertness, Toughness
EnvironmentTemperate forests in an evil-aligned plane
OrganizationSolitary or herd (5-8)
Challenge Rating2
TreasureNone
AlignmentAlways evil (any)
Advancement4-5 HD (Medium)
Level Adjustment

Combat

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Ferocity (Ex): A boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

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